rG - Tecneeq's 6pc Sentry's

    PvE

by rapturegaming last updated Jul 31, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

671,758

Firearms  

  8012

Toughness

471,606

Stamina  

  5225

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Sentry Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Sentry Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Sentry Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Sentry Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 4
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Osprey .45 suppressor
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

This is very much a support build for end-game content, as the primary focus is getting the marks spread around.  The sidearm is the focus.  The X-45 shoots fast and accurate, and even more so with the Accurate talent and accuracy mods.  Swap to the MDR for damage when marks are up.  The MDR sacrifices some damage for accuracy as well, as marks should be the primary focus for a Sentry in PvE content.

Also, I will often drop pulse for some CC skill like fire turret or flashbang, since a lot of people run pulse. In which case, I will remod to support station duration or something.  The turret/flashbang then feeds the damage from the MDR b/c of the dmg buff on status effects.

I consider going strike back instead of combat medic, but good teammates use combat medic, and since this is PvE build, I SHOULD be able to rely on a decent healing station to recover health, or as a last resort drop my revive box for a quick burst heal or revive.

The thing I find really fun about this build is that with the M700 Carbon, I can drop marks on a target and start hitting REALLY hard despite not having marksman gloves.  This is really fun when the marks jump b/c of 6pc bonus, and then I can one-shot elites.

I do also go with an SVD over the M700 at times, with the same basic mod configuration.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    671,758
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    958,052
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    385,464
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    54%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    59,193
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    159,228
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    277,896
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    417,001
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    138,791
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    136,131
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    471,013
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    309,854
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    424,842
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    194,866
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    22%
Critical hit chance with the sidearm
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    18,258
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    42,175
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,338
The minimum amount of firearms this build will have
Max Firearms:    8,012
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,815
The minimum amount of stamina this build will have
Max Stamina:    5,225
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    313,628
The maximum amount of health this build will have when fully optimized
Max Toughness:    471,606
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment