rG - Andy42023's Reclaimer

    PvE

by rapturegaming last updated Jul 26, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

307,121

Firearms  

  2961

Toughness

410,891

Stamina  

  4157

Skill Power

312,444

Electronics  

  9080

Gear

classified gear icon Reclaimer Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Health on Kill  (5%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 5
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 2
  
 
Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 2
  
 

Primary Weapon  -  LVOA-C

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Osprey .45 suppressor
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

This is my setup for 9k classified reclaimer (almost exact same as my 9k tact, apart from a few changes) Could be running a bit more skill power/haste, but ive went for a bit more survivability with this one. (I have EDR on my chest, Could run Skill Haste instead for little less skill cool down)

I have solo'd legendaries/most content with this build, seeker hits high DMG (Boosted by Chain Reaction perk, 20% more DMG if you damage multiple hostiles) and bleeds (Shrapnel spreads the bleed within 10m radius). I switch between healing speed and seeker DMG mods.

Skill Power : 312379 - 359235 (With gun talent Talented active)

Support Station Healing Rate : 27,207 HP/s - Cooldown 20 - 22 s -- Max Healing Rate : 32,627 HP/s (With gun talent Talented active)

Seeker Mine DMG : 60,000 HP - 100k Hp -- Cooldown 21 - 24 s

Predatory perk on the main gun is a big help, it kicks in from skill kills aswell, so you have extra constant healing. Talented perk on the guns gives a 15% skill power boost for 20 seconds.

Being at 9k electronics gives you the improved reclaimer buff (100% to have no cooldown when your support station is destroyed by an enemy)

Health is 275k. 

Mostly use this in PvE, Not tested much in PvP, But the healing rate is very quick! Works with a good DPS squad.

I have some gameplay/vids of this and other builds, if anyone wants more info.. let me know.

rG Editor Notes: Andy42023 also specified:

  • These are group talents, for solo play, swap Triage and Combat Medic for Critical Save and Strike Back.
  • Exotic Damage Resilience can also be a useful option on the chest piece instead of Skill Haste.

rG Editor Selections: The original submission did not include minor attribute selections for the weapon mod slots for Muzzle, Under-barrel, or site. No sidearm selection was made either.  Finally, minor attribute selections were left off armor slots. rG added the following:

  • Weapon mod attributes were added that prioritize strictly offensive secondary attributes.
  • X-45 Variant with Coolheaded added (with Accuracy mods) for Cooldown reduction.
  • Since this is a PvE build, mask and knees got Damage to Elites, and the other two slots were given resistance.  Chest and Backpack got ammo capacity attributes.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    307,121
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    394,438
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    219,803
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    90.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    28,704
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    292,918
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    349,365
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    236,470
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the secondary weapon
Critical Hit Damage:    90.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,924
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    22,558
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    186,664
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    250,363
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    122,964
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,500
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    25,749
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,250
The minimum amount of electronics this build will have
Max Electronics:    9,080
The maximum amount of electronics this build will have when fully optimized
Skill Power:    312,444
Improves skills
Skill Haste:    18%
Improves the cooldowns of skills
Max Health:    273,251
The maximum amount of health this build will have when fully optimized
Max Toughness:    410,891
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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