JESSICA's D3-FNC

    PvP

by TarynupTwitchTV last updated Jul 26, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

439,685

Firearms  

  4157

Toughness

600,379

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Critical Hit Damage  (9%)
Bleed Resistance  (17%)
 
 

1401

classified gear icon D3-FNC Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
Critical Hit Damage  (17%)
SMG Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon D3-FNC Knee Pads
Critical Hit Damage  (9%)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon D3-FNC Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Riotshield Damage
QUANTITY - 2
  
 
Performance Mod
Riotshield Damage Resist
QUANTITY - 2
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Secondary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

When Vicious is active (2 or more health segments) the player will have 48% CHC. Add Precision (12.5%) and the player is at the 60% Cap.Without Vicious, but with Precision, the player will have 50% CHC. With Pulse, about 57% CHC.

The player has 22% Enemy Armor Damage, and 1/3 or about 7% will translate to PvP.

We place Shock Resistance, but most importantly Bleed Resistance (because we do not run an immunizer and do not want to waste medkits) and expect the player to simply use their shield (against turrets) or movement to avoid fire.

In PvE, Damage To Elites is important, but in PvP, if there are Elites around, it's great to be able to quickly kill them for Predatory, On The Move, and any other buff(s) you may receive from killing them.

We stack CHD instead of Skill Power because at 9,000 Stamina, with just 88k skill power, you should have around 1.4m Shield Health. For roughly every ~7,000 Skill Power, you'll receive another ~200,000 Shield Health. Replace Stamina CHC Gear Mods with Stamina Skill Power mods as you see fit, especially if you are in a group with someone else who is using Pulse, as you will not likely need the high base CHC if the player is a Tactician or other user with a strong Pulse.

The summary of this build is high-defensive capabilities, with high-damage. In PvP, the shield does not last quite as long, but for adept Shield users, it should last a sufficient amount of time. It's expected that everyone who uses this build should have good survivability when the shield is not deployed, as the cooldown on the shield is roughly 36 seconds.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    439,685
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    514,220
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    365,150
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    38%
Critical hit chance with the primary weapon
Critical Hit Damage:    136.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,297
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    28,020
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    425,980
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    500,516
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    351,445
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    38%
Critical hit chance with the secondary weapon
Critical Hit Damage:    121.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,297
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,020
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    517,533
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    634,270
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    400,796
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    5%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    126,465
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    202,344
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    399,265
The maximum amount of health this build will have when fully optimized
Max Toughness:    600,379
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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