Dual LMG Classified Striker - PvE Elite Shredder

    PvE

by syngeist last updated Aug 21, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

447,670

Firearms  

  7619

Toughness

457,322

Stamina  

  5353

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
LMG Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  MG5

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  MG5

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

Using Dual LMGs and taking advantage of the reload animation cancellation.When you run out of ammo or low on ammo. I will start to reload and then swap to my second LMG when the reload bar is a little past half. This essentially cuts your reload time down by a couple seconds. This is to get around the LMGs long reload time without having to attach or Roll Reload Speed bonuses.Not going 6K Stamina because I would rather have the extra Firearms to boost the damage of my LMGs than the extra healing.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    447,670
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    569,798
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    325,541
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    96%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,247
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    37,917
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    447,670
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    569,798
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    325,541
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    96%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,247
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    37,917
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    302,142
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    398,621
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    205,663
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    22%
Critical hit chance with the sidearm
Critical Hit Damage:    59%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,810
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    36,688
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,951
The minimum amount of firearms this build will have
Max Firearms:    7,619
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    304,129
The maximum amount of health this build will have when fully optimized
Max Toughness:    457,322
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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