Banshee PVP/DZ

    PvP

by Hail0594 last updated Jul 25, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

522,107

Firearms  

  8012

Toughness

413,939

Stamina  

  5225

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Banshee Chest
Health on Kill  (5%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Banshee Backpack
Critical Hit Damage  (9%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Banshee Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Banshee Gloves
Health on Kill  (5%)
SMG Damage  (12%)
Skill Haste  (9%)
 

1401

classified gear icon Banshee Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Banshee Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 4
  

267

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  The House

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Short Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 

Skills

Talents

Build Guide

This Banshee Build is setup to offer a constant supply of your skills. Utilizing the higher skill haste will allow you to use your booster shot and ammo/skill recovery box more frequently. This set utilizes two of The House with the thought process being that you want to pack as much of a punch in as quick of a time to the agents you’re going Rogue on or defending yourself from. When Rogue you will not need to worry about running out of ammo with the Houses, as your Banshee skill replenishes it. The box can be destroyed frequently allowing yourself the opportunity to overheal and then pop a booster shot for additional damage resistance and damage output. Check it out and see what you think. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    522,107
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    620,271
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    423,943
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    38.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    88%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,780
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,904
Damage dealt per bullet with a headshot from the primary weapon
Range:    18.70m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    557,256
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    655,420
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    459,092
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    52%
Critical hit chance with the secondary weapon
Critical Hit Damage:    86.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,780
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    36,904
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    257,181
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    343,246
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    171,116
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12.5%
Critical hit chance with the sidearm
Critical Hit Damage:    43%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    32,031
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    65,984
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    7,338
The minimum amount of firearms this build will have
Max Firearms:    8,012
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,815
The minimum amount of stamina this build will have
Max Stamina:    5,225
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    18%
Improves the cooldowns of skills
Max Health:    275,278
The maximum amount of health this build will have when fully optimized
Max Toughness:    413,939
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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