DPS/Support Classified Sentry (Urban MDR+Pistol/Ballistic Shield)

    PvE

by kompormeleduq last updated Jul 24, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

560,197

Firearms  

  6549

Toughness

378,296

Stamina  

  4157

Skill Power

170,149

Electronics  

  5227

Gear

classified gear icon Sentry Chest
Health  (16674)
Enemy Armor Damage  (6%)
Increased Kill XP  (28%)
 

1401

classified gear icon Sentry Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Assault Rifle Damage  (12%)
Pistol Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Sentry Knee Pads
Skill Power  (13339)
Increased Kill XP  (56%)
Damage to Elites  (16%)
Bleed Resistance  (33%)

1401

classified gear icon Sentry Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

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Detailed Stat Calculations

Average Weapon Damage Per Magazine:    560,197
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    801,866
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    318,527
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    53,785
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    138,229
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    227,418
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    347,650
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    107,186
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    123,696
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    413,143
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    315,972
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    440,367
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    191,577
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    18,581
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    42,921
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,041
The minimum amount of firearms this build will have
Max Firearms:    6,549
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,813
The minimum amount of electronics this build will have
Max Electronics:    5,227
The maximum amount of electronics this build will have when fully optimized
Skill Power:    170,149
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    251,575
The maximum amount of health this build will have when fully optimized
Max Toughness:    378,296
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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