Deadeye, Glassiest of Cannons

    PvP

by HoneyBadgr last updated Nov 5, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

304,098

Firearms  

  10147

Toughness

272,064

Stamina  

  2961

Skill Power

105,505

Electronics  

  2961

Gear

Reckless Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

classified gear icon DeadEYE Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon DeadEYE Mask
Enemy Armor Damage  (8%)
Burn Resistance  (17%)
 
 

1401

classified gear icon DeadEYE Gloves
Marksman Rifle Damage  (12%)
Critical Hit Damage  (17%)
Skill Haste  (9%)
 

1401

classified gear icon DeadEYE Knee Pads
Critical Hit Damage  (9%)
Blind/Deaf Resistance  (33%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon DeadEYE Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 4
  
 

Primary Weapon  -  M700 Carbon

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

I'm still working on getting the exact weapon mods like this for minor attributes, but this is essentially what I am running at the moment.

It's not the best for consistent damage over long periods of time, but my role in the group I run in is to put enemies into positions they can't recover out of. Because of this, I run SP instead of haste for my pulse in order to be able to hold my shots a little longer until I see a good opening and then peg them into a bad spot and make sure they aren't able to get their footing or cause them to flee out of the current fight to heal up.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    304,098
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    444,702
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    163,493
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    160.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    185,134
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    503,565
Damage dealt per bullet with a headshot from the primary weapon
Range:    69.00m
Optimal range for the primary weapon
Reload Time:    1.95s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    618,425
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    738,877
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    497,972
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the secondary weapon
Critical Hit Damage:    160.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    24,895
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    43,317
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    815,447
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    1,003,627
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    627,267
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    80%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    203,862
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    326,179
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    9,159
The minimum amount of firearms this build will have
Max Firearms:    10,147
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    105,505
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    272,064
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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