TEAM SUPPORT/PULSE/HEALER

    PvP

by l M0NSTER l last updated Aug 24, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

358,036

Firearms  

  2961

Toughness

395,538

Stamina  

  5095

Skill Power

312,473

Electronics  

  7221

Gear

Vigorous Chest
Exotic Damage Resilience  (11%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Inventive Backpack
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1272

Refreshed Mask
Exotic Damage Resilience  (11%)
Burn Resistance  (17%)
 
 

1272

classified gear icon Tactician Gloves
SMG Damage  (12%)
Skill Haste  (9%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Burn Resistance  (33%)
Shock Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Performance Mod
First Aid Ally Heal
QUANTITY - 2
  
 
Performance Mod
First Aid Self Heal
QUANTITY - 2
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  LVOA-C

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

You can use whatever Primary and Secondary weapons you choose as long as the talents are the same.

The objective is to constantly pulse the enemy team and let your team members do the damage....

The overheal from the vigerous chest piece will keep the inventive backpacks talent active for most of the time.

Stay back and let your damage guys do their thing.

Pop the defib heal in the air if someone goes down because it takes much longer to take effect if you shoot the heal on the ground at the downed team member.

Everytime you pick up a downed team member, they will have the BATTLE BUDDY bonus so its time for them to play aggressive after being revived!!!!!!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    358,036
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    425,241
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    290,832
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the primary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,595
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,265
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    294,091
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    376,964
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    211,218
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,705
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    25,629
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    456,106
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    561,361
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    350,850
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    114,026
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    182,442
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,652
The minimum amount of stamina this build will have
Max Stamina:    5,095
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,565
The minimum amount of electronics this build will have
Max Electronics:    7,221
The maximum amount of electronics this build will have when fully optimized
Skill Power:    312,473
Improves skills
Skill Haste:    49%
Improves the cooldowns of skills
Max Health:    263,041
The maximum amount of health this build will have when fully optimized
Max Toughness:    395,538
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    22%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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