Hunterfaith glass cannon

    PvE

by SG.Tysonlkm last updated Jul 20, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

330,306

Firearms  

  10276

Toughness

309,300

Stamina  

  2961

Skill Power

102,169

Electronics  

  2961

Gear

classified gear icon Hunter's Faith Chest
Skill Haste  (9%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Hunter's Faith Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Hunter's Faith Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Hunter's Faith Gloves
Health on Kill  (5%)
Critical Hit Damage  (17%)
Marksman Rifle Damage  (12%)
 

1401

classified gear icon Hunter's Faith Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Bleed Resistance  (33%)

1401

classified gear icon Hunter's Faith Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 2
  

267

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 2
  
 
Performance Mod
Pulse Critical Hit Damage
QUANTITY - 2
  
 

Primary Weapon  -  Custom M44

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Optimal Range  (5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

This build can go a max damage of 2.1m (full 100% stack) basically primary firing weapon will always be custom M44, the use of M700 Carbon will be only when u are low in health and need to regain hp without using medkits as it predatory which can instant bring your health back. Sniper Ammo will not be a issue here as i got a repo reaper which allow me to get back 30 primary ammo (Since both weapon are marksman rifle thus i will not worry that my secondary weapon will not recieve ammo )

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    330,306
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    505,652
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    154,960
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    11%
Critical hit chance with the primary weapon
Critical Hit Damage:    59%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    171,973
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    586,428
Damage dealt per bullet with a headshot from the primary weapon
Range:    78.00m
Optimal range for the primary weapon
Reload Time:    1.90s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    325,132
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    490,665
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    159,599
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    11%
Critical hit chance with the secondary weapon
Critical Hit Damage:    94.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    174,020
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    572,526
Damage dealt per bullet with a headshot from the secondary weapon
Range:    78.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    347,224
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    475,021
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    219,427
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    4%
Critical hit chance with the sidearm
Critical Hit Damage:    75.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    20,839
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    45,845
Damage dealt per bullet with a headshot from the sidearm
Range:    20.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    9,319
The minimum amount of firearms this build will have
Max Firearms:    10,276
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    102,169
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    205,691
The maximum amount of health this build will have when fully optimized
Max Toughness:    309,300
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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