OWGKID's Dual Big Al Lone Star

    PvE

by OWGKID last updated Nov 25, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

434,397

Firearms  

  5353

Toughness

457,322

Stamina  

  5353

Skill Power

156,810

Electronics  

  5227

Gear

classified gear icon Lone Star Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Lone Star Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Lone Star Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Lone Star Gloves
LMG Damage  (12%)
Critical Hit Damage  (17%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Lone Star Knee Pads
Health  (16674)
Increased Kill XP  (56%)
Disorient Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Lone Star Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Big Alejandro

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Magazine Size  (12.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 

Secondary Weapon  -  Big Alejandro

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Osprey .45 suppressor
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

The aim for this build is to take advantage of the high RoF offered from the Big Al and be able to pop tac links most of the time in combat. Determined on both weapons for rapid skill gain. Fierce boosts CHC so I personally thinks it makes sense to use Pulse with tactical scanner to boost CHD. ELE mods with 4% DtE for shredding dem NPCs

I have decided to take advantage of Determined on both weapons, which is why my ELE is high. Ideally, you can do 7K FA/6KSTA/2.8 ELE if you got a dual MG5 build instead and Determined is a free slot talent on both.

Second Big Al is focused on healing and still be able to get my ultimate back. Also, ext mag for NPC shredding.

Backpack use stability stat to make the MGs more stable to use in cover. Rest is geared towards NPC destruction. Due to the CHC/CHD build, it should be possible to use this in PvP. Mods are focused on stacking CHC/CHD, althought you can switch between DtE mods for PvE content.

Using a FW X-45 as a sidearm. Predatory for healing, useful for finishing off low health enemies. Another option would be a sawn-off shotgun, from my other builds.

Also focused my talents on cover combat, as that's what the Big Al excels at. LMGs are suppressive weapons.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    434,397
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    555,110
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    313,684
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the primary weapon
Critical Hit Damage:    87%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,396
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,333
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    398,428
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    512,387
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    284,469
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    87%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    16,396
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    30,333
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    221,969
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    295,173
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    148,765
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    15,226
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    30,453
Damage dealt per bullet with a headshot from the sidearm
Range:    17.60m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,813
The minimum amount of electronics this build will have
Max Electronics:    5,227
The maximum amount of electronics this build will have when fully optimized
Skill Power:    156,810
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    304,129
The maximum amount of health this build will have when fully optimized
Max Toughness:    457,322
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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