Standard Shredder (Striker + Predator)

    PvE

by elevenfingerfreak last updated Jul 15, 2018    Patch v1.8

   

Votes: -1

   

Primary DPS

448,241

Firearms  

  7232

Toughness

420,611

Stamina  

  5095

Skill Power

88,830

Electronics  

  2961

Gear

Striker Chest
Health on Kill  (5%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

Predator's Mark Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1272

Striker Gloves
Critical Hit Chance  (6%)
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
 

1272

Striker Knee Pads
Enemy Armor Damage  (4%)
Burn Resistance  (33%)
Shock Resistance  (33%)
Damage to Elites  (16%)

1272

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Black Market SASG-12 S

EXPS3 Holographic sight
Optimal Range  (25%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Vertical Grip
Optimal Range  (49.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    448,241
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    552,836
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    343,645
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    91%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,329
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    37,326
Damage dealt per bullet with a headshot from the primary weapon
Range:    32.20m
Optimal range for the primary weapon
Reload Time:    2.25s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    399,303
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    485,372
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    313,234
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    17%
Critical hit chance with the secondary weapon
Critical Hit Damage:    54%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    103,602
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    165,763
Damage dealt per bullet with a headshot from the secondary weapon
Range:    22.69m
Optimal range for the secondary weapon
Reload Time:    2.70s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    654,255
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    800,512
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    507,998
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    10%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    158,445
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    253,512
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.72s
Reload time for the sidearm
Min Firearms:    6,471
The minimum amount of firearms this build will have
Max Firearms:    7,232
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,652
The minimum amount of stamina this build will have
Max Stamina:    5,095
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    279,715
The maximum amount of health this build will have when fully optimized
Max Toughness:    420,611
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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