OWGKID's Striker Build

    PvE

by OWGKID last updated Dec 18, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

394,871

Firearms  

  5227

Toughness

486,202

Stamina  

  6549

Skill Power

124,710

Electronics  

  4157

Gear

classified gear icon Striker Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
Shotgun Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Bullfrog

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Optimal Range  (5%)
Critical Hit Damage  (4%)
 
Vertical Grip
Optimal Range  (49.5%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  The Showstopper

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This is my setup for a PvE Striker. As recommended, it's 6K on Stamina. I dumped 1K into electronics, so I can take advantage of Ferocious on some weapons. I had to reroll some talents/main talent on some gear, so some choices here might seem odd. The gear mods are DtE mods, with FA. Performance are self-heal. If your weapons already got Ferocious as free talent, you can go 1K more in Firearms. I decided to use a bag with stability, so you can enhance the stability bonus offered from the gear itself.

Main weapon: Bullfrog with Predatory/Ferocious. The mods have the highest crit available. I decided to go for range, so that's why I use a vertical grip . The Predatory will heal yourself in combat, as you might find yourself in open areas/on the move often. Ferocious is a must-have for a PvE build in general. Other ARs are LWM4/LVOA-C. Make sure Ferocious is a free talent, if you don't have enough ELE. 

Secondary: Showstopper. The talents on this might not be the most ideal, although it got Responsive. Fierce will increase the crit damage and I decided to enhance it with crit mods. The ideal talent combo is still Destructive/Responsive. Alternatively, a SASG-12 w/Responsive, Destructive, Ferocious (free talent) can fill the gap, until you get a Showstopper.

Side-arm: A double Barreled Sawn off shotgun. Destructive, Meticulous and Determined (free talent). I only use it due to Determined. Alternatively, a pistol with Coolheaded can do the same trick.

I prefer using the Pulse so I can tag enemies. Also use an Immunizer station if I need to stay in cover and enemies pop a grenade or two, or run Blackout

Same build, but with a Big Al instead

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    394,871
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    535,327
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    254,414
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,041
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,127
Damage dealt per bullet with a headshot from the primary weapon
Range:    43.26m
Optimal range for the primary weapon
Reload Time:    1.90s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    391,744
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    478,407
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    305,081
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    66%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    78,237
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    125,179
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.00m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    616,416
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    758,666
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    474,166
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    154,104
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    246,566
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,813
The minimum amount of firearms this build will have
Max Firearms:    5,227
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,710
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    323,335
The maximum amount of health this build will have when fully optimized
Max Toughness:    486,202
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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