FINAL MEASURE W/ TACTICIAN

    PvP

by Nano_gameplay last updated Jul 12, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

288,974

Firearms  

  2961

Toughness

378,296

Stamina  

  4157

Skill Power

321,913

Electronics  

  8951

Gear

classified gear icon Final Measure Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1272

classified gear icon Final Measure Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1401

classified gear icon Final Measure Gloves
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
Skill Haste  (9%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 2
  
 
Performance Mod
First Aid Ally Heal
QUANTITY - 2
  
 

Primary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  M9

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    288,974
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    366,936
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    211,012
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,705
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,629
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    314,878
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    371,325
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    258,430
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    39%
Critical hit chance with the secondary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,924
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    22,558
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    159,980
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    213,083
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    106,877
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the sidearm
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    14,473
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    29,813
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,090
The minimum amount of electronics this build will have
Max Electronics:    8,951
The maximum amount of electronics this build will have when fully optimized
Skill Power:    321,913
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    251,575
The maximum amount of health this build will have when fully optimized
Max Toughness:    378,296
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment