Immortal Fire Turret for Pier 93 Easy Farming

    PvE

by Force_Dragon last updated Feb 14, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

368,197

Firearms  

  2961

Toughness

420,656

Stamina  

  5096

Skill Power

283,713

Electronics  

  8012

Gear

classified gear icon FireCrest Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

Resourceful Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon FireCrest Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon FireCrest Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Critical Hit Chance  (6%)
 

1401

classified gear icon FireCrest Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Bleed Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon FireCrest Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 4
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
Turret Damage
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Covert SRS

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Vertical Grip
Optimal Range  (49.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Off Hand Weapon  -  First Wave X-45

Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Chance  (3.5%)
Magazine Size  (12.5%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

When solo switch to Recovery Link. When grouped use Survivor Link for running to objectives.

Kill a mob, your turret heals with you, heal ticks on you heal turret from the station, turret kills a mob it heals with you thanks to Predatory.

Once in the hallway place turret on the right middle fuse box in the middle of the hallway as you are facing toward where the mobs come from.

Turret will disseminate things while you pitch in on kills and keeps on getting healed up if they target it.

This build also works well in incursions and legendary missions keeping turret alive for extended periods of time, thanks to tech support each kill also extends turret duration.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    368,197
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    484,938
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    251,456
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    26.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    40,524
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    83,885
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    152,521
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    225,350
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    79,691
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    45.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    85,522
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    253,572
Damage dealt per bullet with a headshot from the secondary weapon
Range:    62.79m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    214,122
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    285,847
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    142,396
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,500
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    25,749
Damage dealt per bullet with a headshot from the sidearm
Range:    17.60m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,655
The minimum amount of stamina this build will have
Max Stamina:    5,096
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,338
The minimum amount of electronics this build will have
Max Electronics:    8,012
The maximum amount of electronics this build will have when fully optimized
Skill Power:    283,713
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    279,745
The maximum amount of health this build will have when fully optimized
Max Toughness:    420,656
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (4)
  • Although it does kill the bosses you still have enough for open 2 time easily with no effort, I just avoid helping the turret kill them. This build is for easy farming of other sets if you have enough firecrest to do it. If you have 6 piece striker it is far superior for farming than this. Just heard alot of people complaining they had 2-3 firecrest and still no strikers, nomad, preds etc.

  • Will you have issues with the turret killing the boss too fast on the boss waves?

  • Thanks Tired, I had copied from my Dragons Breath build and had forgot to change the mods and the fact backpack had stamina. Fixed build

  • How does Predatory work, if your stamina is 2961. You will need 4791

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