Exotic (1) Nomad (5)

    PvP

by Just Mr Flames last updated Jul 11, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

372,518

Firearms  

  6420

Toughness

539,080

Stamina  

  5887

Skill Power

112,860

Electronics  

  3762

Gear

classified gear icon Nomad Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Health  (13339)
Bleed Resistance  (17%)
 
 

1401

Ferro's Oxygen Mask
Health on Kill  (5%)
Disorient Resistance  (17%)
 
 

1272

classified gear icon Nomad Gloves
SMG Damage  (12%)
Assault Rifle Damage  (12%)
Health on Kill  (5%)
 

1401

classified gear icon Nomad Knee Pads
Health  (16674)
Shock Resistance  (33%)
Disrupt Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Nomad Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Health  (3335)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 2
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

Russian red dot sight
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Flash Hider
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  Caduceus

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Stability  (3%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Guide

I use this build to get past Heroic Missions, Landmarks and Any Global Events that have Cleaners. It's also useful against Players with Pred/FlameTurret or Striker/ShockTurret.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    372,518
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    443,813
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    301,222
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    22.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,515
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,773
Damage dealt per bullet with a headshot from the primary weapon
Range:    18.70m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    425,295
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    588,062
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    262,528
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    25,685
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    57,534
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    292,913
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    390,551
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    195,275
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    11,539
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    23,078
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,881
The minimum amount of firearms this build will have
Max Firearms:    6,420
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,428
The minimum amount of stamina this build will have
Max Stamina:    5,887
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,518
The minimum amount of electronics this build will have
Max Electronics:    3,762
The maximum amount of electronics this build will have when fully optimized
Skill Power:    112,860
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    358,500
The maximum amount of health this build will have when fully optimized
Max Toughness:    539,080
Toughness is a combination of max health and armor
Max Health on Kill:    35%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    17%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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