PVE | no classified | striker

    PvE

by Artenouze last updated Jul 11, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

472,477

Firearms  

  6033

Toughness

414,791

Stamina  

  4966

Skill Power

143,738

Electronics  

  3902

Gear

Vigorous Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

Tactician Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1272

Striker Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Critical Hit Chance  (6%)
 

1272

Striker Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1272

Striker Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    472,477
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    641,836
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    303,118
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,651
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    44,018
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    431,164
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    575,068
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    287,261
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,651
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    41,659
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    264,002
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    350,686
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    177,318
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    17%
Critical hit chance with the sidearm
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,002
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    32,963
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,401
The minimum amount of firearms this build will have
Max Firearms:    6,033
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,492
The minimum amount of stamina this build will have
Max Stamina:    4,966
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,584
The minimum amount of electronics this build will have
Max Electronics:    3,902
The maximum amount of electronics this build will have when fully optimized
Skill Power:    143,738
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    275,845
The maximum amount of health this build will have when fully optimized
Max Toughness:    414,791
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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