Nord’s One Man Army - PvE Tactian Build

    PvE

by nordlord432 last updated Aug 26, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

281,270

Firearms  

  2961

Toughness

299,270

Stamina  

  2961

Skill Power

360,529

Electronics  

  10147

Gear

classified gear icon Tactician Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Increased Kill XP  (28%)
 

1401

Relentless Backpack
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1272

classified gear icon Tactician Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Critical Hit Damage  (17%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1401

classified gear icon Tactician Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Bleed Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 3
  

267

Performance Mod
Sticky Bomb Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  Black Market AK-74

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  MG5

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This is the most current tactician build that I have saved to loadout. Not only is it a great support DPS in groups, it is a great solo PvE build. After a few attempts, I've even managed to solo Amherst's apartment on legendary with this.

With this, you're aiming to have everything rolled to electronics and and enough skill haste to hit the cap with your gear mods. Once you've hit 50% skill haste, use skill power mods.

Originally I was running an inventive backpack, but was finding that I rarely had the bonus up because I was not at full health. I tend to play rather aggressively anyways, so I opted for a relentless backpack for the healing from skills. This upped my survivability dramatically, especially considering that you get heals from the initial skill hits and from the bleeding that they cause.

My main weapon is a low gear score black market AK-74. I know that people tend to favor LWM4s, but this is the blueprint that I had available at that time. When I was running with the inventive backpack, I had it rolled for destructive/ferocious/predatory. Since I'm now getting healing from the relentless backpack, I rolled predatory away in favor of determined. Now that I can cooldown my skills much faster, this build has become a lot more fun.

I don't swap weapons, so your secondary weapon doesn't matter. The one that I have listed is for filler.

There are several skill configurations that you can use, but I do prefer BFB and cluster mines because I tend to use this solo more so than in a group. I've seen some people use a turret for stacks, but they don't tend to last very long on solo legendary missions, so I don't find a turret very useful. If you're in a group, you could drop BFB for pulse and buff your teammates' DPS . They'll thank you for it.

Some people will use the death by proxy talent, but I prefer the skill cooldown reduction that I get from strike back. As I mentioned earlier, I do play this aggressively, and since I'm getting knocked down to 1 bar of health fairly often, this talent fits right in with my play style.

I've soloed several legendary missions with this build. A big part of that comes from learning the missions and spawns to adjust accordingly. Using Amherst as an example, I sometimes switch out BFB for flame turret for crowd control for rushing NPCs.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    281,270
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    377,665
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    184,876
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    70.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,543
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    37,190
Damage dealt per bullet with a headshot from the primary weapon
Range:    27.30m
Optimal range for the primary weapon
Reload Time:    2.60s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    252,458
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    324,256
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    180,661
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    14%
Critical hit chance with the secondary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    12,061
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    23,037
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    456,106
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    561,361
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    350,850
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    114,026
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    182,442
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    9,159
The minimum amount of electronics this build will have
Max Electronics:    10,147
The maximum amount of electronics this build will have when fully optimized
Skill Power:    360,529
Improves skills
Skill Haste:    28%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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