by CoolheadedBrit last updated Feb 12, 2018 Patch v1.8
How would you like pretty much all the benefits of a SP tac build PLUS have a 50% overheal (giving you 330k health), a constant heal, be able to shoot more aggressively, have 3 lives (Nomad recovery link), and 25% Health on kill. This is one of my all time favorite builds.Great for the UG, Landmark clearing, contamination events, in fact any game content, including soloing Legendary content.
This build allows you to have a base SP of around 387k (392k with all HE electronic/SH mods), with 437k when you proc talented (which is very often - either with your turret or via you shooting), and 505k when you proc. death by proxy (again pretty common in the UG if you come up against the LMB). The LVOA is a 228 GS weapon (fully optimsed 204) to unlock all the talents, and the LWM4 is a 286 (optimised 256). How do you get the best out of this build? Take the UG, (where I use this build a lot). Enter a new area and with your 228 equipped, throw your seekers in and position your turret. Let the seekers do their thing and then if you see NPC's at low health, switch to the 286 and either shoot them yourself or let the turret finish them off. This procs talented. You then have 437k SP, on a Nomad build. Relaunch your seekers. Rinse and repeat. If you have the LMB, then when you destroy a turret or medic heal box you will proc death by proxy. If you time this to coincide with a turret or weapon kill with your 288 weapon, then BOOM, 505k SP and your seekers are at over 100k base damage and close to 10 secs cooldown. On a Nomad build. Awesome. The key to this build is running it with the inventive backpack, which gives 15% extra SP when at full health. As you have an overheal and constant health regen, inventive is pretty much always active. You can also run this build without inventive and get the Nomad 6pc bonus. This is also fun and allows you to be even more aggressive with your shooting with the extra life and damage resistance, but you do lose the extra SP and will have longer cooldowns, so I prefer the inventive build. You can add 1 or more electronic/Damage to elite mods for extra damage to elites if required (I usually use a couple). Determined reduces your cooldowns nicely so you dont really need 40% SH, but there is plenty of room to experiment (EAD on mask for example, electronic/SP mods).