Alejandro Striker

    PvP

by DeadWyre last updated Feb 12, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

434,164

Firearms  

  6688

Toughness

486,202

Stamina  

  6549

Skill Power

102,169

Electronics  

  2961

Gear

classified gear icon Sentry Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Weapon Stability  (16.5%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
LMG Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Skill Power  (13339)
Shock Resistance  (33%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 4
  
 

Primary Weapon  -  Big Alejandro

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Secondary Weapon  -  Lightweight M4

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  M45A1

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

This is a Striker build that I have been using on Xbox to play mainly in Skirmish.

The amount of damage and the ROF from the Alejandro make it difficult for a team to push. Stacks build quick and can build up at long range due to the optimal range of LMGs. Most fights are CQC on console and this type of play style counters it.

I use the M4 for close quarters engagements, you can switch this out with The House if you want. I prefer the versatile range of the M4 personally.

You can play this as a run and gun build, but plays best if you position yourself in cover and lock down lanes with the Cover Shooter talent. You can switch out On the Move for Steady Hands to increase your stability while in cover. I didn't feel it was necessary for me so I chose On the Move for when I eventually had to participate in the chicken dance.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    434,164
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    555,536
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    312,791
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    98%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,302
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,146
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    458,752
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    569,796
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    347,708
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    35.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    102%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,364
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    34,341
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    247,457
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    330,876
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    164,038
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    22%
Critical hit chance with the sidearm
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    29,383
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    62,292
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    6,112
The minimum amount of firearms this build will have
Max Firearms:    6,688
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    102,169
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    323,335
The maximum amount of health this build will have when fully optimized
Max Toughness:    486,202
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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