Striker+Nomad Solo/group PVE

    PvE

by IGhostRecon13 last updated Feb 12, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

474,696

Firearms  

  7490

Toughness

471,561

Stamina  

  5224

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Refreshed Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

classified gear icon Nomad Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 2
  
 
Performance Mod
Pulse Critical Hit Damage
QUANTITY - 2
  
 

Primary Weapon  -  Bullfrog

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Anyone looking at this build, you've unfortunately don't have the elusive 6 piece strikers battlegear so you're looking for an alternative, look no further, this build is incredibly versatile in both Solo and Group play scenarios.Weapons: Bullfrog: i chose the bullfrog on this build because of the native talent that increases your damage by 15% its much better than using competent on your M4 or something similar, destructive and ferocious go hand in hand with each other perfectly for challenging missions and heroic incursions, for legendaries you may want to swap this out however for a different weapon as not all NPC's will be elite status, so brutal or deadly work work instead of ferocious just fine in this case

Lightweight M4: this gun is pretty standard in the meta these days, i chose this weapon with its talents for the sole reason to keep you alive, predatory HoK sustained will give you a HUGE amount of solo sustain and a decent sustain level in group play if your healers skills are on cooldown, having determined in that third slot will help you recharge your skills and ultimate if it ever is to go down, if you need a skill recharge get the NPC's low with your bullfrog then switch over to the M4 for the final blows.Gear rolls:You're probably curious as to why i chose HoK on this build instead of say Skill haste or crit damage, since the 2 piece nomad gives you 15% HoK already, adding to that will be crucial in keeping you alive, having an extra 10% from your gear rolls if you have your M4 out and kill a target thats an extra 6% HoK giving you a total of 31% Health per kill (thats effectively one bar of HP per npc you kill)You're probably curious as to why i've chosen a refreshed mask instead of say, savage gloves or even a barrets chest piece, the increased healing that the refreshed mask gives you to your medkit if you were to hit the last health bar is incredibly strong and will definitely keep you alive in a pinch 

Talents:On this build we've got critical save for the extra ADR when you pop a medkit in the last segment (this goes perfectly with the refreshed mask talent we discussed already) On the move works really well as you'll probably be constantly moving so having that ADR will definitely keep you from dying, precision was an interesting choice i made with this build, its a nice to have especially when your pulse is on cooldown, so you will know where your targets are and have that extra crit chance and damage on them, Steady hands is a 50/50 with this build, personally its a quality of life thing, the extra recoil control is really nice especially with the bullfrog however it is not a necessity, you can easily change this out for combat medic (which i highly recommend doing so if you're in a group setting)

Weapon Mods:i chose to roll for headshot damage because in PVE its a lot easier to hit headshotsGear mods: You'll notice that i'm using purple gear mods instead of High end mods For those who don't know, this is because these purple mods have DTE (damage to elites) rolled into them which in term gives me 20% Increased damage to elite Status NPC's I hope you find this build guide helpful, live long and loot hard agents-IGhostRecon13

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    474,696
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    639,177
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    310,215
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,956
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    42,306
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    1.90s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    487,300
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    656,148
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    318,452
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    21,690
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    45,984
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    267,385
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    357,396
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    177,373
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,663
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    36,385
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,791
The minimum amount of firearms this build will have
Max Firearms:    7,490
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,812
The minimum amount of stamina this build will have
Max Stamina:    5,224
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    313,598
The maximum amount of health this build will have when fully optimized
Max Toughness:    471,561
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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