Classified Banshee’s Shadow Build

    PvP

by JMurray18 last updated Jul 9, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

407,948

Firearms  

  4157

Toughness

565,228

Stamina  

  7745

Skill Power

102,169

Electronics  

  2961

Gear

classified gear icon Banshee Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Banshee Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Banshee Mask
Critical Hit Chance  (4%)
Increased Kill XP  (14%)
 
 

1401

classified gear icon Banshee Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
SMG Damage  (12%)
 

1401

classified gear icon Banshee Knee Pads
Health  (16674)
Burn Resistance  (33%)
Disrupt Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Banshee Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Mod
Health  (3335)
QUANTITY - 0
  

267

Performance Mod
First Aid Ally Heal
QUANTITY - 0
  
 
Performance Mod
Pulse Critical Hit Chance
QUANTITY - 0
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Stability  (3%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Secondary Weapon  -  LVOA-C

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Rhino

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    407,948
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    489,696
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    326,200
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    41%
Critical hit chance with the primary weapon
Critical Hit Damage:    87%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,297
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,058
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    347,581
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    465,906
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    229,255
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    17%
Critical hit chance with the secondary weapon
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,200
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    32,225
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    242,324
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    320,898
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    163,749
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    10%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    29,185
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    58,370
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    7,110
The minimum amount of stamina this build will have
Max Stamina:    7,745
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    102,169
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    375,889
The maximum amount of health this build will have when fully optimized
Max Toughness:    565,228
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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