PvPvE Classified Firecrest Build

    PvP

by Module_eight last updated Feb 12, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

425,720

Firearms  

  4157

Toughness

486,427

Stamina  

  5887

Skill Power

207,989

Electronics  

  6154

Gear

classified gear icon FireCrest Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon FireCrest Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon FireCrest Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1401

classified gear icon FireCrest Gloves
SMG Damage  (12%)
Assault Rifle Damage  (12%)
Skill Haste  (9%)
 

1401

classified gear icon FireCrest Knee Pads
Health  (16674)
Shock Resistance  (33%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon FireCrest Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
Turret Damage
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

Reflex sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  X-45

Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Video

Build Guide

Basic Composition: Build for classy Firecrest running just enough stamina to stay competitive in the current meta and rolling 2 x electronics and 1 x firearms for some damage from weapons. This hits circa 6,000 electronics to keep NPC's on fire for longer and make more use of the the 15% increased damage to targets on fire. Does feel like this buff extends to players as seen in video, but can't say with any certainty.

Rolling all turret damage performance mods to further eek out maximum damage from the turret and with 40% skill haste this allows for you to re-position the turret regularly in tandem with the weapon skills.

Roll skill power on mask and backpack to get the skill power to over 200,000. This build is kind of in a keep safe right now as i'm certain the turret damage modifier will be increased back up from it's recent 65% nerf. The likelihood of a 35-45% increase is expected so expect this build to excel further down the line, although it is competitive to some extent now.

The build needs maximum up time on the fire status to make up for the lack of damage and the mdr's "distracted" talent ( 18% damage to enemies under status effects) paired with the firecrest 4 piece (15% damage to targets on fire) means it can put out some decent damages when the circumstances permit.

Weapons:

Urban MDR; Great utility weapon and the exotic talent "Distracted" ( 18% damage against enemies under status effects) paired with the firecrest four piece talent ( 15% damage against targets on fire) means you can pump out some decent damage. Getting a kill to proc talented before dropping the turret or station to gain a 20% skill power buff is very powerful here. Focused talent on the weapon helps as it's mainly used to start engagements at mid-long range and keep it's damage up after using a skill to focus targets on fire where you can fire from cover.

The House; Secondary for when you're in close range and the RoF can often proc the 6 piece buff of setting players/enemies on fire quite often. The pairing of competent and determined paired with the 40% skill haste is the best combination here to give a constant small damage boost and super quick cooldowns.

X-45; Standard hardly used side arm with toxic to proc an extra status effects on targets. Toxic can be swapped with harmful and you can throw coolheaded into the mix too. Can also use a double barrel with predatory and other healing talents instead should that be more your cup of tea.

Skills;

Fire turret is an obvious one as the build is focused around it. You'll want wildfire as a player talent for sure, but you don't techincally need tech support as the cooldown due to skill power and haste means the turret is back up before it expires manually. I use tech support more for the support station, but that can be swapped out for triage, strike back, precision or police up.

Death by Proxy paired with talented makes for some serious skill power increase in most content to it stays on the build consistently. It's one of those that can be swapped out however, if there isn't much chance to make use of it in the DZ.

Other really is down to you. Most will go with the immunize support station to battle the constant struggle of setting yourself on fire. With the burn resistance very high it gives more room to run booster shoot, which heals well at 200k skill power with no self aid heal mods but with 4 of them it heals from half a bar to full health so a good option if you want to exchange out the turret damage mods.

Air burst seekers are another great skill if your in a group with a dedicated healer in PvP or PvE or run a strong pulse when in the DZ.

Best use of Ult is to go with Survivor when solo to get out of dodge and reposition and any option really to fill the void when in a team.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    425,720
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    579,430
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    272,010
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    44,945
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    98,653
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    383,604
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    458,139
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    309,068
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the secondary weapon
Critical Hit Damage:    86.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,297
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,020
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    222,405
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    297,504
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    147,307
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,863
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    28,558
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,428
The minimum amount of stamina this build will have
Max Stamina:    5,887
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,656
The minimum amount of electronics this build will have
Max Electronics:    6,154
The maximum amount of electronics this build will have when fully optimized
Skill Power:    207,989
Improves skills
Skill Haste:    37%
Improves the cooldowns of skills
Max Health:    323,484
The maximum amount of health this build will have when fully optimized
Max Toughness:    486,427
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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