okay build?

    PvE

by micle1106 last updated Feb 13, 2018    Patch v1.8

   

Votes: -7

   

Primary DPS

413,938

Firearms  

  8950

Toughness

366,967

Stamina  

  2961

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

Ferro's Oxygen Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1272

classified gear icon Nomad Gloves
SMG Damage  (12%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Nomad Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon Nomad Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 2
  
 

Primary Weapon  -  Bullfrog

CQBSS scope (8x)
Stability  (14%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 
Quick release magazine
Reload Speed  (31%)
Magazine Size  (12.5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  Big Alejandro

CQBSS scope (8x)
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Compensator
Stability  (14%)
Accuracy  (2.5%)
Critical Hit Chance  (3.5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    413,938
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    521,547
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    306,328
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    13.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,497
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,119
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    1.90s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    387,589
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    497,173
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    278,006
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    17%
Critical hit chance with the secondary weapon
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,767
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    29,168
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    353,932
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    468,696
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    239,168
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    10%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,563
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    27,126
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    8,087
The minimum amount of firearms this build will have
Max Firearms:    8,950
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    244,041
The maximum amount of health this build will have when fully optimized
Max Toughness:    366,967
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (1)
  • This build doesnt make any sense. There is no point to use the NinjaBike with 4 pieces of nomad as it doesn't give you the 5 piece bonus. Ninjabike only helps you get the 4 piece bonus, it doesnt go higher. Even if it was a 6pc Nomad the stamina is way too low to survive anything. Ferros oxygen mask should never be used. The bullfrog should never be used with any mods that have stability or accuracy as it brings the damage of it down. If you need stability for it you should roll it on your gear or not use it. Not to mention with the build this way you wouldnt have either Ferocious or Meticulous active because you dont meet the criteria to unlock it. The talents also dont make sense. If youre asking if this build is okay? Sorry, its not. Its not a very good build at all. Just being honest.

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