PvE 6k Stam Striker

    PvE

by Luca the Cat last updated Jul 6, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

375,268

Firearms  

  5353

Toughness

458,328

Stamina  

  6209

Skill Power

157,808

Electronics  

  4371

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Health on Kill  (5%)
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Striker Knee Pads
Skill Power  (13339)
Bleed Resistance  (33%)
Disorient Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Striker Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 4
  

214

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

ACOG scope (4x)
Accuracy  (18%)
Headshot Damage  (6%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Flash Hider
Accuracy  (18%)
Stability  (3%)
Headshot Damage  (6%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Big Alejandro

ACOG scope (4x)
Accuracy  (18%)
Optimal Range  (5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Flash Hider
Accuracy  (18%)
Optimal Range  (5%)
Headshot Damage  (6%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Luca the Cat's 6k Stamina 6 piece Classified Striker build for PvE

Important stats

53% Damage to elites (can get 5% more if I had 4% DtE mods), most of the end game content you are doing have all yellow bar enemies

15% Health on Kill, with the damage you are getting with this build, you drop enemies quick and you get health in return, even in group play, you have a lot of damage to proc HoK

53% Enemy Armor Damage, Rip away NPCs armor like it's nothing, solid choice for PvE content

Weapons

Your choice between the ACRs, G36s, or the M4s excluding the Police M4 and the Liberator due to their poor recoil. The talents you want on the AR are Ferocious or Destructive, Predatory, and Determined

Reasoning for Predatory is the same for HoK, you will most likely get the final blow on the enemy and it stacks with the striker healing and a support station

Reasoning for Determined is because it's a great utility talent to get your signature skill back. You are already loaded up on damage from 80-100 Striker stacks, Enemy Armor Damage and Damage to Elites. Also applies to HoK and Predatory, you are most likely to get the final blow.

As a secondary, a Shotgun between the Showstopper or the Black Market/Tactical SASG since it can hold 3 talents instead of 2 like the Showstopper. Talents you want are Responsive, Predatory, Determined or Destructive or Ferocious. A LMG between the Big Alejandro or the MG5 since it can hold up to 3 talents. Talents you want are Destructive or Ferocious, Predatory and Determined.

Skills

First Aid Overdose for the "Oh shit, I'm low health" moments and a Sticky Bomb Flashbang to get NPCs out of cover and to stay still

Talents

Combat Medic, On the Move, Stopping Power, Steady Hands (Console players) and Tactical Advance

 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    375,268
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    488,336
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    262,200
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,699
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,967
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    301,657
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    400,178
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    203,136
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    12,421
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    24,470
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.80m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    555,613
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    683,831
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    427,394
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    138,903
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    222,245
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,700
The minimum amount of stamina this build will have
Max Stamina:    6,209
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,085
The minimum amount of electronics this build will have
Max Electronics:    4,371
The maximum amount of electronics this build will have when fully optimized
Skill Power:    157,808
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    304,798
The maximum amount of health this build will have when fully optimized
Max Toughness:    458,328
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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