my hexo 1.8.2

    PvP

by IPlayXbox last updated Jul 6, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

486,230

Firearms  

  6291

Toughness

465,741

Stamina  

  5095

Skill Power

151,652

Electronics  

  4296

Gear

Barret's bulletproof vest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Specialized Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Tenacious Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1272

Skulls MC Gloves
Critical Hit Damage  (17%)
SMG Damage  (12%)
Skill Haste  (9%)
 

1272

classified gear icon Alpha Bridge Knee Pads
Health  (16674)
Burn Resistance  (33%)
Bleed Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Banshee Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  LVOA-C

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

no reason to run anything else. can replace pulse with booster if you want (make sure to switch on the move to precision if you do). Replace on the move with something else in 1vs.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    486,230
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    573,846
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    398,615
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    33.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    122.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,332
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,938
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    405,821
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    513,864
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    297,777
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    19.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    102%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,868
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    33,413
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    602,318
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    739,541
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    465,095
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    4%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    148,658
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    237,853
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,721
The minimum amount of firearms this build will have
Max Firearms:    6,291
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,652
The minimum amount of stamina this build will have
Max Stamina:    5,095
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,974
The minimum amount of electronics this build will have
Max Electronics:    4,296
The maximum amount of electronics this build will have when fully optimized
Skill Power:    151,652
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    309,728
The maximum amount of health this build will have when fully optimized
Max Toughness:    465,741
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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