WIP Defense Set

    PvE

by Galen Tome last updated Feb 13, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

481,310

Firearms  

  6963

Toughness

474,382

Stamina  

  5620

Skill Power

103,510

Electronics  

  3228

Gear

Barret's bulletproof vest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Health  (13339)
Bleed Resistance  (17%)
 
 

1272

Ferro's Oxygen Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1272

classified gear icon D3-FNC Gloves
SMG Damage  (12%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1401

classified gear icon D3-FNC Knee Pads
Enemy Armor Damage  (4%)
Disorient Resistance  (33%)
Disrupt Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
Riotshield Health
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  Big Alejandro

552 Holo sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Off Hand Weapon  -  Custom PF45

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Stability  (3%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    481,310
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    573,044
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    389,575
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    30%
Critical hit chance with the primary weapon
Critical Hit Damage:    105.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,288
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,486
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    361,510
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    471,907
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    251,113
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    16%
Critical hit chance with the secondary weapon
Critical Hit Damage:    64.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,919
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,420
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    238,021
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    318,565
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    157,478
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12.5%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,463
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    33,914
Damage dealt per bullet with a headshot from the sidearm
Range:    14.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,245
The minimum amount of firearms this build will have
Max Firearms:    6,963
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,200
The minimum amount of stamina this build will have
Max Stamina:    5,620
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,062
The minimum amount of electronics this build will have
Max Electronics:    3,228
The maximum amount of electronics this build will have when fully optimized
Skill Power:    103,510
Improves skills
Skill Haste:    21%
Improves the cooldowns of skills
Max Health:    315,474
The maximum amount of health this build will have when fully optimized
Max Toughness:    474,382
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    15%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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