Bleed em and weep

    PvE

by alincoln21 last updated Jul 10, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

423,757

Firearms  

  5353

Toughness

455,310

Stamina  

  6420

Skill Power

128,880

Electronics  

  4296

Gear

classified gear icon Tactician Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Predator's Mark Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Critical Hit Chance  (6%)
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 2
  
 
Performance Mod
Pulse Critical Hit Chance
QUANTITY - 2
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Reload Speed  (5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  MDR Battle Rifle

ACOG scope (4x)
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    423,757
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    522,003
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    325,512
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    79.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,034
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    35,060
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.25s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    541,842
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    694,166
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    389,517
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    27%
Critical hit chance with the secondary weapon
Critical Hit Damage:    79.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    52,891
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    103,138
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.80m
Optimal range for the secondary weapon
Reload Time:    2.16s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    588,308
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    716,527
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    460,090
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    51%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    138,903
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    222,245
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.72s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,881
The minimum amount of stamina this build will have
Max Stamina:    6,420
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,974
The minimum amount of electronics this build will have
Max Electronics:    4,296
The maximum amount of electronics this build will have when fully optimized
Skill Power:    128,880
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    302,791
The maximum amount of health this build will have when fully optimized
Max Toughness:    455,310
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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