Solo MIX

    PvE

by Dv1TV last updated Jul 3, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

462,922

Firearms  

  6763

Toughness

460,030

Stamina  

  6080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon D3-FNC Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Critical Hit Chance  (6%)
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Disrupt Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 4
  

214

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 1
  
 
Performance Mod
First Aid Self Heal
QUANTITY - 3
  
 

Primary Weapon  -  LVOA-C

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Secondary Weapon  -  The House

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  M1911

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    462,922
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    630,529
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    295,314
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    56%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,673
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    46,307
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    408,372
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    484,394
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    332,350
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    49%
Critical hit chance with the secondary weapon
Critical Hit Damage:    72.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,753
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    30,380
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    232,317
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    315,419
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    149,216
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    29,533
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    64,382
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    6,223
The minimum amount of firearms this build will have
Max Firearms:    6,763
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,540
The minimum amount of stamina this build will have
Max Stamina:    6,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    305,930
The maximum amount of health this build will have when fully optimized
Max Toughness:    460,030
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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