Predator DZ 9k stamina 1v1 solo build

    PvP

by Daniel_G last updated Jul 1, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

418,081

Firearms  

  4157

Toughness

600,379

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Critical Hit Damage  (9%)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
SMG Damage  (12%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Sorry my grammar is shit ; - ;

Links:     SMG crit stats    Overall

-Always remember to use Determined on M4 and sawed off to refresh your ult if it's on cool down.

-Precision is a very good talent, it gives you both crit chance and damage after you headshot people.

As striker is the most popular build in DZ, EMP is more useful than a shock turrent. As EMP does not stop predator to bleed enemy, you dont have to worry your position when use it.

General combat:

-As final measure is not popular, predator has no hard counter.

-Bleed is still very strong after the nurf, but no longer ignore Immunity, it is better to extend the combat time, the primary aim for a predator player during the solo is to force enemy to use medkit while keeping in mind of the enemy's Immunity station. Once the medkit is all used, the enemy does not stand a chance against predator. Unlike striker is better at an open area, predator need to stay in an area with a lot of covers (like cars).

-Always to trigger your weapon talents during combat, predator does not have healing abilities. Therefore Predatory and  Sustained are the only way to heal yourself (apart from stations and)

-Aim for headshot to trigger precision's extra crit chance and damage.

Against striker:

Striker is a very strong build, especially if the player's aim is good. The aim against a striker player is to avoid combat if the stacks' high. Run away is never a solution, because striker can build up stacks easily (since predators is not tanky, this is risky).

If your EMP sticky bomb is available, go aggressive, since it can temporarily disable striker's 4&6 pieces talent as well as the  Immunity station, it's your best chance to win the game.

But if you failed to kill him, the best way is to find a van or truck and run around to waste time as the striker's stack goes off very fast (2 per second), while putting pressure on  him by causing him to bleed and waste medkit.

Never Frontal conflict,  even though you think you will kill him, striker's will always kill you first, as the stacks will build up quickly. Hide yourself as soon as you triggered bleed, to avoid strikers to build up more stack and waste his stacks by running around a van. Once he's out of medkit and station, you can go more aggressive.

Apart from running around a van, you can also run towards striker and running around closely so he cannot aim you and missing shots.

Against Nomad:

There are no good solutions against nomad, since it will constantly heal player and revive to full health. The general idea is the same, but you have to kill him fast, do not afraid frontal conflict. Since you have advantages ( extra16% smg damage and bleed). Remember nomad have damage reduction after triggered ult, avoid combat until the buff is gone.Although you have an extra 16% smg and AS damage buff with bleed, nomad also have advantages of more health (at least 2 health bars with damage reduction and overheal) It really depends on how good each other's aim is and how luck he is. (there's one time I popped my nomad ult 4 times and still not on CD ahaha)

Against other classified :

Ubi's gear balance lol

Banshee:   ; - ;

FireCrest: ; - ;

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    418,081
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    518,381
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    317,780
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    124%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,632
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,972
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.00s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    512,965
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    593,099
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    432,830
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    48%
Critical hit chance with the secondary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,768
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    32,023
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    1.66s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    540,880
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    657,617
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    424,143
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    126,465
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    202,344
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.64s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    399,265
The maximum amount of health this build will have when fully optimized
Max Toughness:    600,379
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment