6PC Final Meausure 4/4/7.6

    PvECommunity Verified

by Dartrunner last updated Aug 19, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

354,585

Firearms  

  4157

Toughness

353,223

Stamina  

  4157

Skill Power

265,278

Electronics  

  7619

Gear

classified gear icon Final Measure Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Final Measure Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Final Measure Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Final Measure Gloves
Enemy Armor Damage  (8%)
Skill Haste  (9%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Final Measure Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Final Measure Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Sticky Bomb Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Tactical M1911

Quick release magazine
Reload Speed  (31%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Stability  (3%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

This build works well for both solo and group PvE play. It is aimed at the sticky bomb being able to nuke down targets quickly. You can run it with any weapons you like that have determined/ferocious/destructive, and the weapon mods are personal preference. If you don't have DtE mods yet, run skill power or skill haste instead. Don't be afraid to use your signature skill, determined gets it back pretty quick. Roll the gloves' weapon damage to what ever you use as your primary.

This build can be modified to run any other skills. Either with another damage skill, or as a support build. For a support build, switch the Enemy Armour Damage rolls to skill haste. If your team does not have a healer, just switch any skill to Life Support station and change Chain Reaction to Tech support.

Skill options:

  • Replace sticky with¬† turret: Four Turret Damage mods, change Chain Reaction to Tech Support.
  • Replace sticky with seeker mines: Four Seeker Mine Damage mods
  • Change BFB sticky to Flashbang or Disruptor, change Chain Reaction to Precision.
  • Change Overdose to Defibrillator or Booster Shot: Four First Aid Ally Heal mods, change Chain Reaction to Triage if not running BFB.
  • Replace sticky with Recon Pack Pulse: Four Pulse Critical Hit Damage mods, change Chain Reaction to Precision.

Feel free to contact me if you have any questions or feed back.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    354,585
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    457,528
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    251,642
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    90.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,024
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    31,835
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    190,088
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    285,477
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    94,700
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    103,364
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    319,393
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    180,722
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    242,198
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    119,246
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    24,321
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    50,101
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,951
The minimum amount of electronics this build will have
Max Electronics:    7,619
The maximum amount of electronics this build will have when fully optimized
Skill Power:    265,278
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    234,901
The maximum amount of health this build will have when fully optimized
Max Toughness:    353,223
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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