Lone Star with twin Big Alejandro

    PvE

by [email protected] last updated Jun 29, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

450,415

Firearms  

  7617

Toughness

429,743

Stamina  

  5353

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Lone Star Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Increased Kill XP  (28%)
 

1401

classified gear icon Lone Star Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Lone Star Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Lone Star Gloves
LMG Damage  (12%)
Health on Kill  (5%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Lone Star Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Blind/Deaf Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Lone Star Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 2
  

267

Gear Mod - Firearms Mod
Exotic Damage Resilience  (2%)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
All Resistance  (2%)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 0
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 3
  
 
Performance Mod
Mobile Cover Health
QUANTITY - 1
  
 

Primary Weapon  -  Big Alejandro

Small RDS scope
Stability  (14%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 

Secondary Weapon  -  Big Alejandro

Small RDS scope
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Accuracy  (2.5%)
Critical Hit Chance  (3.5%)
 

Off Hand Weapon  -  M45A1

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 
Osprey .45 suppressor
Accuracy  (18%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

This build is made around the saying "A good defence is a strong offence", but added on is "but just in case..."

The goal is to take down enemies before they take down you, but in case that doesn't work as intended, this build gives you a bit more of a thick hide to resist getting killed.

The mobile cover skill is used to optimize the Big Alejandro's Cover Shooter perk, and the Pulse is used to up the critical hit damage. While primarily designed for PvE content, this build works pretty good in PvP as well. 

The perks on the main weapons aren't perfect... Ideally, you want Destructive and Accurate... however, Predatory works pretty good to keep you alive as well. 

The "One is None" talent is just useful. When shooting a 1000RPM stream of bullets into some poor heavy's brain, you'll get bullets back, guaranteed. 

The Lone Star Classified perk works wonders with the Big Al. When it hits, you just erupt in a massive stream of bullets. For best effect, work with a Reclaimer as a teammate, and stay in the green circle. The Ammo Regen perk on that box will make sure you can keep on firing. 

When on your own, however, this build ensures you have 2700 rounds at your disposal. Which should be more than enough to make it from ammo box to ammo box. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    450,415
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    593,493
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    307,337
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    11%
Critical hit chance with the primary weapon
Critical Hit Damage:    38%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,175
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    37,776
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    432,715
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    558,092
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    307,337
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    11%
Critical hit chance with the secondary weapon
Critical Hit Damage:    38%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,175
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    35,474
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    231,360
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    310,328
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    152,393
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    4%
Critical hit chance with the sidearm
Critical Hit Damage:    57%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    31,241
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    64,356
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    6,953
The minimum amount of firearms this build will have
Max Firearms:    7,617
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    285,788
The maximum amount of health this build will have when fully optimized
Max Toughness:    429,743
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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