Hunter's Faith

    PvE

by [email protected] last updated Jun 29, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

314,156

Firearms  

  10011

Toughness

319,328

Stamina  

  2961

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Hunter's Faith Chest
Exotic Damage Resilience  (11%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Hunter's Faith Backpack
Health  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon Hunter's Faith Mask
Exotic Damage Resilience  (11%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Hunter's Faith Gloves
Health on Kill  (5%)
Enemy Armor Damage  (8%)
Marksman Rifle Damage  (12%)
 

1401

classified gear icon Hunter's Faith Knee Pads
Enemy Armor Damage  (4%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Hunter's Faith Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 3
  
 
Performance Mod
Pulse Critical Hit Chance
QUANTITY - 1
  
 

Primary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  Lightweight M4

Improved iron sights
Stability  (14%)
Optimal Range  (5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Angled Grip
Stability  (14%)
Optimal Range  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  M45A1

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 
Osprey .45 suppressor
Accuracy  (18%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Hits like a truck, but enemies hit like a truck as well. 

Firearms hits 10k, which makes the Hunter's Faith bonus perk give you 30% bonus damage per headshot. This, combined with the "One is None" perk, that there is a very real change you have a full magazine of double damage bullets. This is why I used a M700 instead of a M44, so I can up my magazine size to 15. That's 15 bullets of heavy hurt. The other mods are designed to increase the headshot damage. Prepared just further increases the damage if you're far enough away.

Elevated gives you a bonus if you're elevated, so you should always try to find an elevated position, which is pretty easy. The elevated position also gives you reasonable protection against enemy fire, so there's that. Just watch out for grenades!

The downside to this build is that you're vulnerable as can be. The low Stamina stat means that you die pretty easy. This is why some of the perks on the armor pieces are configured to give you at least some degree of protection/healing. The Healing box with Ammo modification allows you to just camp behind something, and keep firing without worrying about running out of ammo. 

The purple mods speak for themselves: you can also switch them out for yellow mods, to get your Firearms even higher, but the 20% bonus damage to elites easily outweighs the low percentage of bonus damage the 600 extra Firearms gives you.

The M4 Lightweight is just there for enemies that get too close for the sniper rifle to effective (read: panic mode). The Accurate perk allows you to stay on target easier. 

For the off-hand weapon, there is no real reason the M45A1 is used.You can use pretty much every other weapon as well.

The way I use this build is like follows: 

  1. Find an elevated position.
  2. Drop the healing box.
  3. Start shooting.
  4. Watch enemies drop like flies. 

This build becomes more powerful if in a team, with team members that can distract enemies for you, and take their fire. This gives you more time to pick off enemies, instead of hiding from bullets.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    314,156
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    485,838
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    142,475
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    171,497
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    584,805
Damage dealt per bullet with a headshot from the primary weapon
Range:    78.00m
Optimal range for the primary weapon
Reload Time:    1.95s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    496,221
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    673,074
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    319,368
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,518
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    47,963
Damage dealt per bullet with a headshot from the secondary weapon
Range:    37.80m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    280,084
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    388,337
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    171,831
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    48%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    36,029
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    81,426
Damage dealt per bullet with a headshot from the sidearm
Range:    14.40m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    9,089
The minimum amount of firearms this build will have
Max Firearms:    10,011
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    212,360
The maximum amount of health this build will have when fully optimized
Max Toughness:    319,328
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    22%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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