DeadEye Complete Classy (6 pcs)

    PvE

by oN_EDV-120 last updated Jun 28, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

772,820

Firearms  

  8941

Toughness

397,685

Stamina  

  4031

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon DeadEYE Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon DeadEYE Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon DeadEYE Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon DeadEYE Gloves
Enemy Armor Damage  (8%)
Critical Hit Damage  (17%)
Marksman Rifle Damage  (12%)
 

1401

classified gear icon DeadEYE Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon DeadEYE Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 4
  
 

Primary Weapon  -  Devil

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Heel

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Largely based on the " DeadEye " by sonaR.evitageN ( http://division-builds.com/build/238-deadeye )

Nota :

  • Devil :

SMALL GRIP: (Critical Hit Damage (20,5%) ; Stability (3%) ; Accuracy (2,5%)

  • Heel :

SMALL GRIP: (Critical Hit Damage (20,5%) ; Stability (3%) ; Accuracy (2,5%)

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    772,820
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,123,807
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    421,833
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    151%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    84,830
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    240,918
Damage dealt per bullet with a headshot from the primary weapon
Range:    63.00m
Optimal range for the primary weapon
Reload Time:    2.15s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    732,495
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,083,482
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    381,508
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    136%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    84,830
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    240,918
Damage dealt per bullet with a headshot from the secondary weapon
Range:    66.00m
Optimal range for the secondary weapon
Reload Time:    2.15s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    737,406
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    932,602
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    542,210
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    91%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    176,218
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    303,096
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    8,179
The minimum amount of firearms this build will have
Max Firearms:    8,941
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,744
The minimum amount of stamina this build will have
Max Stamina:    4,031
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    7%
Improves the cooldowns of skills
Max Health:    264,469
The maximum amount of health this build will have when fully optimized
Max Toughness:    397,685
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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