"Slug Sniper" - GE Outbreak (Chemist Mask Farm)

    PvE

by RickCupola last updated Jun 27, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

392,803

Firearms  

  7619

Toughness

446,488

Stamina  

  5224

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Lone Star Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Lone Star Gloves
Shotgun Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1401

classified gear icon Sentry Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Increased Kill XP  (56%)

1401

classified gear icon Hunter's Faith Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Medved

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 

Secondary Weapon  -  Cassidy

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This build is for farming the Chemist mast from GE Outbreak.

How to use the build

Start Amherst's Apartpent on Hard Mode, with Severe Outbreak active. Go to the vantage point by climbing the building, then headshot as many Cleaners as you can.

Note: 

This is only a proof of concept. Modularity of Ninjabike is endless. You can sacrifice damage over distance (Hunter's Faith) for a constant heal (2 Nomad).

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    392,803
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    487,987
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    297,620
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    45.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    97,984
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    162,653
Damage dealt per bullet with a headshot from the primary weapon
Range:    35.00m
Optimal range for the primary weapon
Reload Time:    3.00s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    727,864
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    895,832
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    559,895
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    181,966
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    291,146
Damage dealt per bullet with a headshot from the secondary weapon
Range:    11.00m
Optimal range for the secondary weapon
Reload Time:    0.80s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    727,864
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    895,832
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    559,895
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    181,966
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    291,146
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,951
The minimum amount of firearms this build will have
Max Firearms:    7,619
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,812
The minimum amount of stamina this build will have
Max Stamina:    5,224
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    296,924
The maximum amount of health this build will have when fully optimized
Max Toughness:    446,488
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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