4 Predator's Mark/ 2 Tact farm build

    PvE

by Sephiiro last updated Jun 25, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

546,025

Firearms  

  9208

Toughness

336,388

Stamina  

  3228

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Tactician Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 1
  
 
Performance Mod
First Aid Self Heal
QUANTITY - 1
  
 

Primary Weapon  -  Caduceus

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Tenebrae

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Golden Rhino

PRO red dot sight
Critical Hit Damage  (20.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

I use this build farming to complete my 6 piece Pred mark class set. I have the 5th, but i love the incendary grenades from tact so don't want to give it up just yet. It's stacked CHC/CHD heavy just to see some the burn effect.

Also, first post here and wanted to click around to test it out. I'm probably missing some components, but you get the idea of how the set is built. High CHC and CHD. I'm working on Mods/Sets to focus on EAD now.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    546,025
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    664,434
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    427,616
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    32.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    109%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    32,839
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    57,468
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    720,654
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,044,319
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    396,989
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    22.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    75,558
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    228,563
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.25s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    381,733
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    497,115
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    266,352
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the sidearm
Critical Hit Damage:    99.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    42,856
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    85,712
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.62s
Reload time for the sidearm
Min Firearms:    8,407
The minimum amount of firearms this build will have
Max Firearms:    9,208
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,062
The minimum amount of stamina this build will have
Max Stamina:    3,228
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    15%
Improves the cooldowns of skills
Max Health:    223,705
The maximum amount of health this build will have when fully optimized
Max Toughness:    336,388
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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