Sentry Damage/Utility

    PvE

by Vellanth last updated Jun 25, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

588,176

Firearms  

  8012

Toughness

347,449

Stamina  

  4029

Skill Power

151,388

Electronics  

  4157

Gear

classified gear icon Sentry Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1401

classified gear icon Sentry Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Sentry Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Devil

PRO red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Stability  (3%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

This build optimizes for damage - destroys most mobs and definitely can solo named enemies easily.

The MDR will be your go to for 90% of the time with the Devil for slightly further targets and for recovering your ultimate via coolheaded. This build will allow for an approximate 20s~ cooldown on flashbang for great utility which also buffs your damage via the competent and distracted talents. Great for mowing down a boss or for blinding groups of enemies at choke/spawn points. During these moments you should be able to kill 4-6 enemies alone within the duration of a blind as long as you are aiming for headshots.

Be warned - this is an advanced build which requires decent accuracy (headshots are important). Even though your First Aid can heal you for roughly 60% of your health, you are quite vulnerable, so position yourself well and stay mobile to proc On the Move talent. This is NOT built for solo players, but for group play; I'd recommend a skill power user for heals/pulse.

P.S. I don't know why the Devil does not allow me to choose the VX-12 scope in this build, but please use this scope instead of the one shown above.

Make sure you take advantage of spawn/choke points and especially watch for when bosses spawn to quickly eliminate them before they can do any damage.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    588,176
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    838,379
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    337,973
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    59,193
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    152,125
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    650,076
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    985,510
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    314,642
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    71,589
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    230,157
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.15s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    297,495
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    412,483
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    182,507
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    18,258
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    42,175
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,338
The minimum amount of firearms this build will have
Max Firearms:    8,012
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,746
The minimum amount of stamina this build will have
Max Stamina:    4,029
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    151,388
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    231,061
The maximum amount of health this build will have when fully optimized
Max Toughness:    347,449
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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