Commanding Solo Striker 6k (1m DPS)

    PvE

by Azariel_ last updated Feb 11, 2018    Patch v1.8

   

Votes: +41

   

Primary DPS

422,241

Firearms  

  5567

Toughness

490,923

Stamina  

  6209

Skill Power

124,710

Electronics  

  4157

Gear

classified gear icon Striker Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Health on Kill  (5%)
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 4
  

214

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Performance Mod
Smart Cover Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  MP-5 ST

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Osprey .45 suppressor
Accuracy  (18%)
Headshot Damage  (6%)
Optimal Range  (5%)
 

Skills

Talents

Build Video

Build Guide

This is my standard solo build for the classified Striker set. This particular build abuses the synergy of Commanding, Determined, and enemy-dense content i.e. the Resistance. In many cases it is easy to maintain 100% uptime on Tac Link.

Key parts of the build are a weapon with Determined in the free slot with the other two talents being Destructive and Commanding. One piece must be rolled to electronics to meet the stat requirement for Commanding. Two other pieces are rolled to Stamina and the remaining two are rolled to Firearms. The 6k Stamina threshold is met by using 4x purple stamina mods with DTE and 1x purple firearms mod thereafter. Performance mods are less important but I run with 4x smart cover damage resilience as there aren't many others that are useful; 26% DR on the smart cover is pretty nice. Smart cover is very helpful for keeping your weapon under control while using Tac Link. Ammo cache is a must in resistance but can be substituted for other things like pulse in other content.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    422,241
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    570,132
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    274,351
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,998
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    40,276
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    327,395
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    403,450
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    251,340
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the secondary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,606
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,233
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.80m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    210,523
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    283,449
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    137,597
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    27,141
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    55,910
Damage dealt per bullet with a headshot from the sidearm
Range:    12.60m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    5,154
The minimum amount of firearms this build will have
Max Firearms:    5,567
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,700
The minimum amount of stamina this build will have
Max Stamina:    6,209
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,710
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    326,474
The maximum amount of health this build will have when fully optimized
Max Toughness:    490,923
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (5)
  • @Firefighter2323 it shows tier 5 on the top left

  • I run this but without the purple mods and still have the 6k threshold but I feel like the video was done in a lower tier.

  • @PDX Target. I know I'm not OP but if you're playing this build with another person you want to be the one killing everything, so you want them to enable you. Get them to run a strong pulse and maybe something for crowd control like flame turret or flashbang, or a second heal even though it's not really needed. Mp5 might just be for data breaches or when you have to move so you have a second type of ammo maybe.

  • I watched your Video on this build, soloing Pier, and started watching powerhouse.. If you ran this with a friend with a 10K electronics build, how would you tweak the skills? I've got the 10K reclaimer, and need 1 part of Striker to build this (minus guns and mods) and Why the MP-5 st? I'm just curious your build in the video had house, and the powers changed based on the map.. Thanks, Mike

  • As an FYI, the pulse provided by Smart Cover: Concealer doesn't provide any damage benefit as normal pulses do, it simply 'marks' the targets with a pulse. To increase damage further with the build you could use Precision talent and any other Smart Cover mod (basic might actually be best since it has the 30s duration and best stats otherwise).

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