Starter Reclaimer w/Ninjabag

    PvE

by Thedrunknorwegian last updated Jun 20, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

340,312

Firearms  

  4167

Toughness

318,524

Stamina  

  2832

Skill Power

291,723

Electronics  

  8167

Gear

Reclaimer Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1272

Reclaimer Mask
Skill Power  (10030)
Disorient Resistance  (17%)
 
 

1272

Tactician Gloves
Skill Haste  (9%)
Critical Hit Chance  (6%)
Assault Rifle Damage  (12%)
 

1272

Reclaimer Knee Pads
Skill Power  (13339)
Blind/Deaf Resistance  (33%)
Disrupt Resistance  (33%)
Bleed Resistance  (33%)

1272

Tactician Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 3
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  M700 Carbon

MK5 scope (15X) - Tan
Headshot Damage  (6%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  First Wave PF45

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Basically a guideline for a new player on how to set up a Reclaimer build with the ninjabag. You should be able to get these parts by grinding a bit.

High Electronics and Skillpower means a good amount of healing from the bag, and if your bag goes down, use First aid on an ally to get the cooldown away quicker! And off course, use first aid all the time on your allies to keep them alive!

You don't really have to use the weapons i suggested here, whatever you have access to will be fine. However, you do want the talents i suggested, since that will help you a long way in getting your skillpower and in general your helpfulness way up! I just like the LWM4 for its accuracy, and the M700 Carbon because its basically a good sniper rifle. However, you can switch it out with any kind of weapon really, just look for those talents! And remember, you can reroll 1 of them! Talented is the most important one.

In general, stay back, and keep healing. But since you do have a decent amount of Firearms, you will also do a bit of damage in a firefight! But I based this build of you staying within you own circle of healing, since your Stamina is low. But you can switch the Firearms to Stamina for more survivability if you want that instead.

You might switch around quite a few things on this build, just look at this as a guideline.

Switch 1 gear piece to Firearms - Use all Electronics gear mods.Switch all gear mods Firearms - Use 1 gear piece with firearms.And so on....

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    340,312
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    423,865
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    256,759
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    26.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,038
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,817
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    178,682
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    257,748
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    99,615
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    103,449
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    293,794
Damage dealt per bullet with a headshot from the secondary weapon
Range:    63.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    194,989
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    260,486
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    129,492
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,388
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    27,579
Damage dealt per bullet with a headshot from the sidearm
Range:    14.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,814
The minimum amount of firearms this build will have
Max Firearms:    4,167
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,674
The minimum amount of stamina this build will have
Max Stamina:    2,832
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,219
The minimum amount of electronics this build will have
Max Electronics:    8,167
The maximum amount of electronics this build will have when fully optimized
Skill Power:    291,723
Improves skills
Skill Haste:    46%
Improves the cooldowns of skills
Max Health:    211,825
The maximum amount of health this build will have when fully optimized
Max Toughness:    318,524
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    17%
How high a resistance to Burning this build will have
Disorient Resistance:    17%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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