PvE Starter Reclaimer

    PvE

by Thedrunknorwegian last updated Jun 20, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

333,090

Firearms  

  3899

Toughness

318,524

Stamina  

  2832

Skill Power

344,727

Electronics  

  8435

Gear

Vigorous Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

Inventive Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

Reclaimer Mask
Skill Power  (10030)
Disorient Resistance  (17%)
 
 

1272

Reclaimer Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Critical Hit Chance  (6%)
 

1272

Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disorient Resistance  (33%)
Burn Resistance  (33%)

1272

Reclaimer Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 3
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Muzzle brake
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  M700 Carbon

MK5 scope (15X) - Tan
Headshot Damage  (6%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

Basically a guideline for a new player on how to set up a Reclaimer build with 4 pieces without the ninjabag. You should be able to get these parts quick by grinding a bit.

High Electronics and Skillpower means a good amount of healing from the bag, and if your bag goes down, use First aid on an ally to get the cooldown away quicker! And off course, use first aid all the time on your allies to keep them alive!

You don't really have to use the weapons i suggested here, whatever you have access to will be fine. However, you do want the talents i suggested, since that will help you a long way in getting your skillpower and in general your helpfulness way up! I just like the LWM4 for its accuracy, and the M700 Carbon because its basically a good sniper rifle. However, you can switch it out with any kind of weapon really, just look for those talents! And remember, you can reroll 1 of them! Talented is the most important one.

In general, stay back, and keep healing. But since you do have a decent amount of Firearms, you will also do a bit of damage in a firefight! But I based this build of you staying within you own circle of healing, since your Stamina is low. But you can switch the Firearms to Stamina for more survivability if you want that instead.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    333,090
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    421,340
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    244,840
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,663
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,160
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    172,225
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    247,029
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    97,422
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    101,171
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    281,254
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    208,308
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    277,457
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    139,159
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the sidearm
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,569
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    27,952
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,583
The minimum amount of firearms this build will have
Max Firearms:    3,899
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,674
The minimum amount of stamina this build will have
Max Stamina:    2,832
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,450
The minimum amount of electronics this build will have
Max Electronics:    8,435
The maximum amount of electronics this build will have when fully optimized
Skill Power:    344,727
Improves skills
Skill Haste:    31%
Improves the cooldowns of skills
Max Health:    211,825
The maximum amount of health this build will have when fully optimized
Max Toughness:    318,524
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    50%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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