3p Alpha, 2p Tac, Ninja / Leg Solo w/4 Talent 286 LWM4

    PvE

by kahlbanor last updated Feb 19, 2018    Patch v1.8

   

Votes: +4

   

Primary DPS

347,725

Firearms  

  2961

Toughness

299,270

Stamina  

  2961

Skill Power

357,793

Electronics  

  10147

Gear

classified gear icon Alpha Bridge Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Tactician Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Enemy Armor Damage  (8%)
Skill Haste  (9%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Alpha Bridge Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Alpha Bridge Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 5
  

267

Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Vertical Grip
Optimal Range  (49.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Vertical Grip
Optimal Range  (49.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Off Hand Weapon  -  Damascus

Compensator
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 

Skills

Talents

Build Guide

"The Alphabetician"


This build can be done classy or not! You don't have to rely on that WT3 lightweight M4 just because you want to get your talent requirements. This build allows you to have full electronics for the seekers/sticky/turret and 4 talent 286GS LWM4 without sacrificing your talents!

I primarily use the 2nd gun for maximum damage (Talented works better than 4pc Tactician IMO), and use Predatory on the 1st gun, for when I need healing. In the free slots, I use ferocious on gun 1 and and determined on gun 2.

Switch between Sticky and Turret depending on the amount of NPC's your dealing with. More NPC's, I tend to use turret to keep them at distance. 


Protip: Are you having trouble when their are medic NPC's in the fight? In legendaries, always initiate with the sticky bomb on medics. If you cant 1 shot them down, sticky their box, then them. If you don't eliminate the medics fast, your seekers will do very little damage because enemies are getting healed all the time. Once the medics are gone, everything is a cakewalk! 

Protip: Are you having trouble pinpointing targets with your sticky skill out of cover? Here's the fix.  In key-binds there is a setting to do instant use of skills. For the sticky bomb placement/detonation, use this instant ability. You will basically find your target by using blind fire (not shouldered) aiming with your gun behind cover, once located, double tap your instant use stick bomb. It will fire out, and explode immediately. You will not have to wait for the skill targeting reticle thing to find the enemy. Note: Do not hammer click the instant ability while waiting on its cool-down. Give it a second after cool-down because sometimes it likes to do a pretend shot and nothing happens except you go on cool-down again! (this is a sticky bomb glitch I think).


PROS:CONS:
4 Talent Assault Rifle

Squishy/Minimum Stamina (Stay under cover)

286GS Lightweight M4Sucks in PvP
Max Electronics/Skill Power/HasteGroup member bleeds make your seekers do little damage
Solo LegendariesMinimum Firepower (still decent LWM4 damage though!)
No reliance on "Inventive" backpackNot good in most incursions due to situational events
No reliance on "Barret's Chestpiece"
No reliance on "30/60 tick Tactician buff"
Signature skill cools down very fast

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    347,725
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    472,550
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    222,901
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,035
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,995
Damage dealt per bullet with a headshot from the primary weapon
Range:    41.86m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    347,725
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    472,550
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    222,901
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    16,035
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    33,995
Damage dealt per bullet with a headshot from the secondary weapon
Range:    41.86m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    175,602
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    236,432
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    114,773
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,578
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    34,151
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    9,159
The minimum amount of electronics this build will have
Max Electronics:    10,147
The maximum amount of electronics this build will have when fully optimized
Skill Power:    357,793
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (1)
  • Ah you beat me to it! I was about to post a similar build that I've been running for the past 2 months or so. One misleading little tidbit that I think you should clarify in the write up: "In the free slots, I use ferocious on gun 1 and and determined on gun 2..." you should clarify that because Ninjabike is giving you a 4pc Alpha, you're getting all weapon talents activated for free regardless of Firearms/Stamina/Electronics scores. Then explain that the reason you have these talents in the free slots is because they're shared between the 2 guns and always active due to via Alpha's perk. Most seasoned players will know this, but newer agents might not be aware. Great and fun build though, I wish I had found it sooner. Far more versatile than a 5p or similar Tac in my opinion due to survivability from Alpha (health regen) and weapon talent accessibility (YOU CAN HAVE ANY OF THEM). Speaking of which I might think that switching out Predatory for Competent might be a good move, you can have it on a shotgun (potentially 3 additional talents to utilize) or pistol on switch. Thankfully Predatory will stay active after you switched guns unlike some talents.

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