by kahlbanor last updated Feb 19, 2018 Patch v1.8
This build can be done classy or not! You don't have to rely on that WT3 lightweight M4 just because you want to get your talent requirements. This build allows you to have full electronics for the seekers/sticky/turret and 4 talent 286GS LWM4 without sacrificing your talents!
I primarily use the 2nd gun for maximum damage (Talented works better than 4pc Tactician IMO), and use Predatory on the 1st gun, for when I need healing. In the free slots, I use ferocious on gun 1 and and determined on gun 2.
Switch between Sticky and Turret depending on the amount of NPC's your dealing with. More NPC's, I tend to use turret to keep them at distance.
Protip: Are you having trouble when their are medic NPC's in the fight? In legendaries, always initiate with the sticky bomb on medics. If you cant 1 shot them down, sticky their box, then them. If you don't eliminate the medics fast, your seekers will do very little damage because enemies are getting healed all the time. Once the medics are gone, everything is a cakewalk!
Protip: Are you having trouble pinpointing targets with your sticky skill out of cover? Here's the fix. In key-binds there is a setting to do instant use of skills. For the sticky bomb placement/detonation, use this instant ability. You will basically find your target by using blind fire (not shouldered) aiming with your gun behind cover, once located, double tap your instant use stick bomb. It will fire out, and explode immediately. You will not have to wait for the skill targeting reticle thing to find the enemy. Note: Do not hammer click the instant ability while waiting on its cool-down. Give it a second after cool-down because sometimes it likes to do a pretend shot and nothing happens except you go on cool-down again! (this is a sticky bomb glitch I think).
|4 Talent Assault Rifle|
Squishy/Minimum Stamina (Stay under cover)
|286GS Lightweight M4||Sucks in PvP|
|Max Electronics/Skill Power/Haste||Group member bleeds make your seekers do little damage|
|Solo Legendaries||Minimum Firepower (still decent LWM4 damage though!)|
|No reliance on "Inventive" backpack||Not good in most incursions due to situational events|
|No reliance on "Barret's Chestpiece"|
|No reliance on "30/60 tick Tactician buff"|
|Signature skill cools down very fast|
Ah you beat me to it! I was about to post a similar build that I've been running for the past 2 months or so. One misleading little tidbit that I think you should clarify in the write up: "In the free slots, I use ferocious on gun 1 and and determined on gun 2..." you should clarify that because Ninjabike is giving you a 4pc Alpha, you're getting all weapon talents activated for free regardless of Firearms/Stamina/Electronics scores. Then explain that the reason you have these talents in the free slots is because they're shared between the 2 guns and always active due to via Alpha's perk. Most seasoned players will know this, but newer agents might not be aware. Great and fun build though, I wish I had found it sooner. Far more versatile than a 5p or similar Tac in my opinion due to survivability from Alpha (health regen) and weapon talent accessibility (YOU CAN HAVE ANY OF THEM). Speaking of which I might think that switching out Predatory for Competent might be a good move, you can have it on a shotgun (potentially 3 additional talents to utilize) or pistol on switch. Thankfully Predatory will stay active after you switched guns unlike some talents.
Leave a comment