One Shot One Kill Hunter's Faith Build (Updated)

    PvE

by Glenn last updated Apr 30, 2018    Patch v1.8

   

Votes: +7

   

Primary DPS

532,637

Firearms  

  9080

Toughness

423,427

Stamina  

  4157

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Hunter's Faith Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Hunter's Faith Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Hunter's Faith Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Hunter's Faith Gloves
Marksman Rifle Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Hunter's Faith Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Hunter's Faith Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  M700 Carbon

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

  • Like my sentry build,most of my engagement on this build is in medium/long range.
  • I used back same m700 carbon from my sentry build with destructive/prepared/elevated. Alternatively you can run destructive/prepared/ferocious but ferocious has to be on free talent slot due to the stats distribution.
  • My firearm mods are 1% crit hit chance and performance mod 2% pulse crit hit chance.
  • With the amount of crit hit chance i stack on the mods,I'm going to run recon pulse (short cooldown among the pulse) and booster shot.
  • For 9k firearms with the amount of DTE and EAD % ,I go for crit hit chance on the holster and gloves which puts my crit chance at 35% ish.
  • On solo legendary mission,I was able to 1 shot majority of the npcs. Hence, I distribute 1k into STA for more sustainability.

6k FA vs 9k FA hunters's faith

This is pretty debateable with 9k you're building 30 stacks per headshot while at 6k you're building 22 stacks per headshot. Of course running at 6k you definitely lose out some damage but you got more options for stats distribution especially when using certain weapon talents. At 9k you hit the npcs hard but you got less room for stats distribution. At my preference, I prefer to run at FA you hit hard and as long as you know how to stay alive you're good. If you intend to run 6k hunter's faith, a sentry's call build will be good option to consider as well. Sentry does not lost that much in terms of dps.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    532,637
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    728,549
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    336,725
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    62.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,354
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    49,541
Damage dealt per bullet with a headshot from the primary weapon
Range:    33.60m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    312,507
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    459,002
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    166,011
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    162,634
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    494,408
Damage dealt per bullet with a headshot from the secondary weapon
Range:    72.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    823,377
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    1,074,840
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    571,914
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    11%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    177,664
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    341,115
Damage dealt per bullet with a headshot from the sidearm
Range:    13.20m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    8,250
The minimum amount of firearms this build will have
Max Firearms:    9,080
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    281,588
The maximum amount of health this build will have when fully optimized
Max Toughness:    423,427
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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