4 Tac - 2 D3 - Vigorous - NinjaBike

    PvE

by KennyP6969 last updated Jun 18, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

284,381

Firearms  

  4031

Toughness

426,430

Stamina  

  5224

Skill Power

241,206

Electronics  

  6420

Gear

Vigorous Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon D3-FNC Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
LMG Damage  (12%)
Critical Hit Chance  (6%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Military MK46

552 Holo sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Big Alejandro

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    284,381
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    386,266
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    182,496
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,196
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    40,851
Damage dealt per bullet with a headshot from the primary weapon
Range:    35.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    331,771
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    444,005
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    219,537
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    12,535
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    26,261
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    506,394
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    621,921
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    390,867
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    125,154
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    200,247
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    3,744
The minimum amount of firearms this build will have
Max Firearms:    4,031
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,812
The minimum amount of stamina this build will have
Max Stamina:    5,224
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,881
The minimum amount of electronics this build will have
Max Electronics:    6,420
The maximum amount of electronics this build will have when fully optimized
Skill Power:    241,206
Improves skills
Skill Haste:    31%
Improves the cooldowns of skills
Max Health:    283,585
The maximum amount of health this build will have when fully optimized
Max Toughness:    426,430
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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