Sir GrumpsaLot Solo Classified Striker with House

    PvP

by MrTurtleSpeed last updated Jun 17, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

497,538

Firearms  

  6549

Toughness

525,559

Stamina  

  6421

Skill Power

96,840

Electronics  

  3228

Gear

classified gear icon Striker Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Striker Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
SMG Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Exotic Damage Resilience  (2%)
QUANTITY - 4
  

267

Gear Mod - Electronics Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  First Wave PF45

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Video

Build Guide

This is a build from a Tom Clancy's The Division Twitch streamer called SirGrumpsaLot.

You can also swap out the talent Strike Back(SOLO) for Combat Medic(GROUP) if you like.

This is not my build nor do I claim to have contributed in any way. It is a very good build and I use it because it works well.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    497,538
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    586,735
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    408,342
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    40.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,699
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,532
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    426,041
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    536,035
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    316,048
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    24.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    102%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,190
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    34,016
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    240,488
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    318,803
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    162,172
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    19.5%
Critical hit chance with the sidearm
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,008
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    32,976
Damage dealt per bullet with a headshot from the sidearm
Range:    14.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,041
The minimum amount of firearms this build will have
Max Firearms:    6,549
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,884
The minimum amount of stamina this build will have
Max Stamina:    6,421
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,062
The minimum amount of electronics this build will have
Max Electronics:    3,228
The maximum amount of electronics this build will have when fully optimized
Skill Power:    96,840
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    349,508
The maximum amount of health this build will have when fully optimized
Max Toughness:    525,559
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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