Max DEEEEPS(DPS) Sentry Call Classified Build

    PvE

by Lightfaux last updated Jun 16, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

696,015

Firearms  

  10276

Toughness

339,388

Stamina  

  2961

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Sentry Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Sentry Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
Marksman Rifle Damage  (12%)
 

1401

classified gear icon Sentry Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon Sentry Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 3
  

267

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 2
  
 
Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 2
  
 

Primary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Historian

VX-1 scope (12x)
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 

Off Hand Weapon  -  Damascus

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

This set is beast for solo and groups (In my experience) ONLY focus on Firearms. You will be squishy so its best to be behind cover but you will be awesome doing DPS. I focused on 260-67 Firearm MODS.

Weapons

MDR - MDR is your go to weapon. when you get six marks you will do 600K DMG with it. Also since its free talent is based off status effect you will do more damage against those with effects e.g.(Bleed, Fire, Blind etc.) Now its accuracy is okay but not the best at very long range since its an assault rifle. regardless of that this weapon is highly recommended.

Historian - Historian is fun since its based off Firearms. when the little bombs go off after each shot of the Historian it will hit for 192K. very effective when enemies get close you can pepper them and do some intense damage. Its accuracy for long range is pretty good! you will get more accurate marks than the MDR since its a marksman rifle.

Pistol - Now I use the Damascus because well... I can. Look, its up to you what you want to use!

Other weapons you can use for secondary - Devil is nice when you go for body shots which will increase headshot DMG. Big Alejandro now i know its impossible to get all shots to head with it but when i get six marks with MDR and switch over to Big AJ and fire while in cover. I do 200K DMG. its ridiculous but its up to you if you want to try! The House is good for CQC when shotgunners run up to you. High End marksman rifles are up to you as well. You can do 1mil to 4mil on bolt action rifles as i recall? but you can try!

Skills

Self revive kit - Obviously for when you solo. you will go down sometimes so this helps.

Blind Bomb - this is good to prevent shotgunners running up on you and exposes enemies out of cover.

Revival Link - This goes off automatically when soloing so this will also help.

Other skills you can use - Seeker mine (Fire, Cluster, or Gas) this flushes enemies out of cover also good for status effects for MDR or Pulse which is good for when in a group or solo. Third Ability - Tactical Link is good but i recommend using it in groups.

Talents

Adrenaline for Immunity, One is None since this build is based of headshot you wont expend as much ammo, Precision for pulsing a target, and Steady Hands for recoil.

I fully Optimized this build and the weapons to the max. so if you focus on this build more you will enjoy the Deeps (DPS) of it. Also the marks work for other people in groups so they can aim for the head and do damage too! Now if you take this build to DZ for named bosses be careful for rouges they will melt you. This build is fun for me and i use it more than other classified sets. if you have xbox add me Lightfaux and i will show you how this set will melt NPCs!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    696,015
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,003,415
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    388,615
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    91%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    67,560
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    181,738
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    660,676
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,002,284
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    319,068
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    64%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    63,261
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    211,291
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    319,590
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    438,952
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    200,228
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12.5%
Critical hit chance with the sidearm
Critical Hit Damage:    79%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    26,322
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    60,805
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    9,319
The minimum amount of firearms this build will have
Max Firearms:    10,276
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    13%
Improves the cooldowns of skills
Max Health:    225,700
The maximum amount of health this build will have when fully optimized
Max Toughness:    339,388
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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