BfB Turretician

    PvE

by kestononline last updated Jul 11, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

169,981

Firearms  

  2961

Toughness

299,270

Stamina  

  2961

Skill Power

403,923

Electronics  

  9882

Gear

classified gear icon Tactician Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

Inventive Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Tactician Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Health on Kill  (5%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Burn Resistance  (33%)
Disrupt Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Sticky Bomb Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Tactical ACR

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

The AutoRifle is a Gears Score 204 item so all 3 Talents are active. Build has a Total of 58% Damage to Elites, and 61% Enemy Armor Damage, with 45% Skill Haste. You can run another second AR if you want to proc Talented sometimes also; I just took if off my build as the damage is usually pretty high already. Determined hitting a group of 5 can bring the cooldown of Sticky to half instantly. The second weapon in my build is an M700, used mainly for placing the turret up high (Elevated affects sensor Turret; giving it 10% even if you switch weapons after placing).

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    169,981
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    255,988
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    83,974
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    93,198
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    287,980
Damage dealt per bullet with a headshot from the primary weapon
Range:    66.00m
Optimal range for the primary weapon
Reload Time:    1.95s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    267,333
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    355,467
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    179,199
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    14,253
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,435
Damage dealt per bullet with a headshot from the secondary weapon
Range:    27.00m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    456,106
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    561,361
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    350,850
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    114,026
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    182,442
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,929
The minimum amount of electronics this build will have
Max Electronics:    9,882
The maximum amount of electronics this build will have when fully optimized
Skill Power:    403,923
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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