3% DTE Striker 6.4/6.5/2

    PvE

by zeta_one last updated Jul 8, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

461,131

Firearms  

  6423

Toughness

506,260

Stamina  

  6549

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Increased Kill XP  (14%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Shock Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Video

Build Guide

This build is very similar to my 7/6/2 stat PvP build except I used the 3% DTE mods with firearms that were available at the weekly vendor reset. I mainly use this build now for legendary missions, incurisons, and some challenging ones like Russian Consulate, where elite enemies are more common. 

I use defib instead of booster for the revives mainly, but booster would be a good alternative due to the buffs it grants. The immuniser goes without saying as it's mainly for the overheal or extra heal on detonation, not for using it as a healing box, per se. Recovery link serves the same purpose for revives, just as the defib. 

As for the talents, On the Move and Critical Save are pretty much self explanatory. Precision is here due to the lack of skill power, so I run that instead of a weak pulse. As for Combat Medic, this talent is usually preferable for groups as you can heal your teammates and their skills as well, which is very powerful. 

NOTE: The build used in the video features a Centurion with Predatory instead of the Double Barrel Sawed Off Shotgun.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    461,131
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    618,351
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    303,911
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,197
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    42,817
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    430,821
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    509,772
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    351,871
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    35.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,321
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    29,680
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    611,758
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    750,248
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    473,268
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    150,031
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    240,050
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,882
The minimum amount of firearms this build will have
Max Firearms:    6,423
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    336,674
The maximum amount of health this build will have when fully optimized
Max Toughness:    506,260
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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