EMP Specialist for Group Play (PVP)

    PvP

by Markus752 last updated Feb 11, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

386,359

Firearms  

  2832

Toughness

318,524

Stamina  

  2832

Skill Power

370,384

Electronics  

  9889

Gear

Vigorous Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1272

classified gear icon Tactician Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1401

classified gear icon Tactician Gloves
Skill Haste  (9%)
Critical Hit Chance  (6%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Disrupt Resistance  (33%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

Colonel Bliss's Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Ally Heal
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Caduceus

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Rate of Fire  (6.3%)
Magazine Size  (12.5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Guide

Overall:

This build is a very difficult one to play and excel with but can be the deciding factor in a fight especially against Teams with Striker and Reclaimer.

Primary Weapon:

I voted for the MDR because you will be dealing Status effects left and right and thus you will get a lot of extra damage from the MDR's special talent.

Secondary Weapon:

More of a sidekick to the build I thought that a weapon that can help your teammates heal a bit more might be a good idea in some cases.

You can crit Support Stations and Turrets so shooting at them with your Caddy should grant you team a bit of extra heal.

Sidearm:

This will be your actual primary Weapon even in PVP. Only ever swap from it if targets already have the desired status effect or you need to help deal damage.

It will apply bleed and burn and your bliss holster will guarantee disrupt on any targets you can hit reliably which in this case is very easy with the 93R.

Variants:

You can change this build a bit to run with a different 4-Piece like a Final Measure one but I still prefer to have 50% skill haste in any case.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    386,359
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    508,994
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    263,723
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    40,047
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    82,898
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    310,971
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    396,761
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    225,180
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    26.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,295
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    36,082
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    222,250
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    295,599
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    148,900
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    8,669
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    17,337
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,674
The minimum amount of firearms this build will have
Max Firearms:    2,832
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,674
The minimum amount of stamina this build will have
Max Stamina:    2,832
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,839
The minimum amount of electronics this build will have
Max Electronics:    9,889
The maximum amount of electronics this build will have when fully optimized
Skill Power:    370,384
Improves skills
Skill Haste:    52%
Improves the cooldowns of skills
Max Health:    211,825
The maximum amount of health this build will have when fully optimized
Max Toughness:    318,524
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    50%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment