striker

    PvE

by Will.Lux last updated Jun 10, 2018    Patch v1.8

   

Votes: -1

   

Primary DPS

472,822

Firearms  

  6549

Toughness

562,678

Stamina  

  6688

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Sentry Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Gloves
SMG Damage  (12%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Burn Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Liberator

MK5 scope (15x)
Optimal Range  (25%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Centurion

Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    472,822
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    540,492
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    405,152
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    48%
Critical hit chance with the primary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,699
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    31,048
Damage dealt per bullet with a headshot from the primary weapon
Range:    18.70m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    386,153
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    480,975
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    291,331
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    17%
Critical hit chance with the secondary weapon
Critical Hit Damage:    89.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,190
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    31,833
Damage dealt per bullet with a headshot from the secondary weapon
Range:    35.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    248,479
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    326,628
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    170,330
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    13.5%
Critical hit chance with the sidearm
Critical Hit Damage:    66.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    29,105
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    58,210
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    6,041
The minimum amount of firearms this build will have
Max Firearms:    6,549
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,112
The minimum amount of stamina this build will have
Max Stamina:    6,688
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    374,193
The maximum amount of health this build will have when fully optimized
Max Toughness:    562,678
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    83%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (1)
  • Fierce and competent need higher ELE, need to be in 3rd free slot to be unlocked with this build

Leave a comment