RecTician

    PvE

by Foekje last updated Jun 8, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

318,878

Firearms  

  4166

Toughness

427,373

Stamina  

  4967

Skill Power

217,698

Electronics  

  6033

Gear

Reclaimer Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1272

Tactician Gloves
Enemy Armor Damage  (8%)
Skill Haste  (9%)
SMG Damage  (12%)
 

1272

Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Blind/Deaf Resistance  (33%)

1272

Tactician Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    318,878
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    430,273
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    207,483
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,212
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,248
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    364,124
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    434,293
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    293,954
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the secondary weapon
Critical Hit Damage:    90.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,309
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,041
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    210,020
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    280,720
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    139,319
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,873
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    28,579
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,811
The minimum amount of firearms this build will have
Max Firearms:    4,166
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,495
The minimum amount of stamina this build will have
Max Stamina:    4,967
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,401
The minimum amount of electronics this build will have
Max Electronics:    6,033
The maximum amount of electronics this build will have when fully optimized
Skill Power:    217,698
Improves skills
Skill Haste:    48%
Improves the cooldowns of skills
Max Health:    284,212
The maximum amount of health this build will have when fully optimized
Max Toughness:    427,373
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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