Cyrus Striker 2

    PvE

by Circus last updated Jun 7, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

412,217

Firearms  

  5353

Toughness

455,446

Stamina  

  6423

Skill Power

124,710

Electronics  

  4157

Gear

classified gear icon Striker Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Weapon Stability  (16.5%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  The Showstopper

PRO red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Off Hand Weapon  -  Officer's M9 A1

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    412,217
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    557,775
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    266,658
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,699
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    39,641
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    349,314
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    435,240
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    263,388
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    70,520
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    117,063
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.00m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    189,751
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    254,439
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    125,062
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,630
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    36,318
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,882
The minimum amount of stamina this build will have
Max Stamina:    6,423
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,710
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    302,881
The maximum amount of health this build will have when fully optimized
Max Toughness:    455,446
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment